This isn't GURPS but I have mostly GURPS players... They are used to being able to use this from the
FAQ
Quote:
3.4.3.6 How can I defend myself against someone stepping in close-combat with me?
On a turn when someone enters close combat and tries to attack or grapple you, you can defend normally as if you were not in Close Combat, with either a block, dodge, or parry. You can even retreat if you want. But once you're in close combat, you can only dodge, or parry with a reach C weapon.
Note that if someone successfully grapples you, you end up in the same hex as him/her, even if you retreated. This represents the fact that you tried to retreat, but your enemy was quick enough to stop you.
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Does this ruling persist in DFRPG and I just couldn't find it?