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#51 | |
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Join Date: Aug 2007
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Aerial bombs and even mortar bombs can hit 50% filler and tht might be around the practical mimum for effective fragmentation but for artillery there very high firing stresses. Also specialty items such as the MOAB thermobaric bomb neither do fragmention nor being shot out off a gun and they can be 90% but a MOAB is more like a single use vehicle than a bomb.
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Fred Brackin |
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#52 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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The belt, the turret face-plates, and other components that were liable to be hit directly by armour-piercing shells had face-hardened armour, which was lighter than RHA for the same degree of protection. The difference wasn't huge, but battleships were weight-critical, especially after various treaties limited their tonnage. The decks and other parts liable to glancing hits had armour that was similar to RHA, but every manufacturer had their own tweaks and improvements. RHA, Harvey armour, Krupp armour, and Krupp cemented armour.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#53 |
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Join Date: Feb 2005
Location: Berkeley, CA
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No, it's actually the standard created somewhere around 1990 back in GURPS 3rd edition: DR 70 is defined as 1" RHAe.
Bombs and missiles can be a higher percentage, but for guns it simply isn't practical to go much over 10% because explosives are much much lighter than metal. |
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#54 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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(I don't own 3e core. I'll sometimes get 3e books that cover topics generically, as so many of them do)
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#55 | |
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Join Date: Aug 2007
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As to to gun damage figures the basic answer is no. 2D for .45 ACP and 2D+2 for 9mm and 5D for 5.56mm and 7D for 7.62mm goes back to that High Tech 1e and is unchanged in the more than 30 years since then. You had some different numbers in products before that change but we're talking things like the 1st editions of Space and Autoduel. That's all 1e/2e v. 3e. Not 3e v 4e.
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Fred Brackin |
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#56 | |
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Join Date: Jun 2013
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Looking at the description of explosive shells in High Tech (starting on p169 for those following from home), HE points back to LE, which states the shells are typically 15% or more explosive filler (no upper cap is given). The 10% figure seems to match more with SAPHE - this again points back to SAPLE, which states the shells are typically less than 10% explosive filler. The difference between HE and SAPHE, in GURPS terms, is that the former has AD (0.5), while the latter has no Armor Divisor; against an armored target, HE is entirely reliant on the explosive to do anything, while SAPHE may be able to penetrate the outer hull, causing massive structural damage by detonating inside the target. I don't know which category the shells you're discussing actually fell into, however.
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GURPS Overhaul |
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#57 | |
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Join Date: Jun 2013
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So, Steel vs RHA. SS Steel armor is DR 2 and $20. RHA is DR 2.5 and $30. That's extremely close. You can make the RHA better by making it Plate construction, although it's arguable if that would make a difference at Spaceships scales (it almost certainly would at mecha scales, however, so is important to keep in mind). That increases DR to 3, for your x1.5 multiplier, but also increases cost to $150. There are also other steels available, at higher cost for better performance - still using Solid construction, Hard Steel (TL 6, like RHA) gives DR 2.85 (and $35), for example. Next, Light Alloy vs High-Strength Aluminum. SS Light Alloy is DR 3 and $50. High-Strength Aluminum is DR 3.5 and $120. Again, close (the pricing is quite different, although the latter drops to only $60 at TL 9+). Plate construction, or a more expensive alloy (Titanium alloy) can again increase DR for a higher cost. For the last High-Tech material, we have Metallic Laminate vs Titanium Composite. SS Metallic Laminate is DR 5 and $100. Titanium Composite is DR 7 and $2500. That's more of a jump - +1 SSR rather than ~+0.5 SSR - but also a massive price hike (although the latter, again, drops at TL 9+, this time to $250, but that's still a much higher jump than we've been seeing). Perhaps the version in SS uses aluminum instead of titanium? Getting into Ultra-tech, we have Advanced Metallic Laminate vs Titanium Nanocomposite, which works out to DR 7 and $200 vs DR 12 and $25,000 ($600 at TL 10+). That's roughly +1.5 SSR, or x1.7, to performance, but again a massive price spike. For Nanocomposite vs Advanced Polymer Nanocomposite, we're looking at DR 10 and $500 vs DR 18 and $500 ($250 at TL 11+). For Diamondoid vs Diamondoid, we're looking at DR 15 and $1000 vs DR 24 and $500 ($250 at TL 12). For Exotic Laminate vs Hyperdense, we're looking at DR 20 and $2000 vs DR 36 and $500. These are all around the same DR difference as Advanced Metallic Laminate vs Titanium Nanocomposite above, although the prices certainly don't follow the previous patterns (largely because this article went with UT's scheme of keeping the same price while boosting performance as TL goes up). Rewinding, Iron vs Good Iron is about the only data point we have for Low-Tech. That works out to DR 1.5 and $60 (only $12 at TL 5+) vs DR 2.5 and $250 (only $50 at TL 5+), which is more in line with the Ultra-Tech armors above. Of course, using Cheap Iron drops that part to DR 1.8 and $150 (only $30 at TL 5+), which is more in line with the High-Tech armors. Given all that, my typical inclination would be to use the Armor Design articles for everything - humans, cars, mecha, spaceships, etc - when possible, but keeping in mind Spaceships is pretty close to accurate pre-TL 9, provided you use the cheap stuff. Note that, rather than needing to calculate square footage, you can just calculate the SM+0 coverage as above and apply +1 SSR to DR and +3 SSR (x3, x10, etc) to cost per +1 to SM. For example, if you want Titanium Nanocomposite Plate available for your SM+5 (by weight) mecha, each 10-lb system at SM+0 would give DR 15 and cost $12,500 ($3000 at TL 10+). At SM+5, this is instead DR 100 (dDR 10) and $12.5M ($3M at TL 10+).
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GURPS Overhaul Last edited by Varyon; 08-23-2020 at 02:56 PM. |
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#58 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#59 | |
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Join Date: Aug 2007
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To convert general explosive damage divide the 3e dice by 12 and that gives you effective pounds of TNT. Take that number and get the square root of it. Then multiply by 12 and you've got 4e dice of damage.
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Fred Brackin |
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#60 | |||
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Join Date: Aug 2004
Location: Wellington, NZ
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Thus the largest HE attack from a shell that a ship would likely face would be about 6dx30 cr ex, and most would have about 6dx20 cr ex. The armoured belt of a battleship would stop that, and even the 'all or nothing' armour of USS Nevada had enough heavy (though unarmoured) decks to set off an HE shell before it reached the main armoured deck, which would easily stop damage from an HE shell exploding 1-2 decks above it. The WWI-era mutli-layered decks of battleships would also easily defeat such shells. What HE shell could do, and which the RN was planning to use them for (hence their use of semi-AP shells) was smash up the lightly or unarmoured upperworks of battleships, wrecking secondary batteries and fire control and setting fires.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 08-24-2020 at 11:37 AM. |
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