Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-08-2018, 05:37 PM   #1
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Fantasy Trip Pole Weapons and Charges

I broke this off from the "list the issues" TFT thread (Fantasy Trip Glitches, Contradictions, Ambiguities).

Quote:
Originally Posted by Steve Jackson View Post
Yes, charge attacks with polearms are too strong. After a few decades of reflecting on it, I don't think that charging with a halberd is any better than charging with any big pointy stick. The halberd's blade doesn't help in the charge.
Maybe the solution would be to give a charging figure with any pole weapon a flat 2+2 dice damage (2 handed spear's damage in a charge attack). Or whatever you think that damage should be.

I think mounted figures with lances should be pretty awesome though.

Quote:
And I'm willing to listen to argument that the javelin is too short and light to get a charge bonus.
For me, the issue would revolve around game balance. I never found javelins to be an issue, but they were rarely taken by my players.

Last edited by tbeard1999; 01-08-2018 at 09:18 PM.
tbeard1999 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:20 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.