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#121 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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What was I thinking? They were plot devices! Those foolish hours of "fun" I thought I was having... :P
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#122 | |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Excuse me, the nurse says it's time for my medicine... :)
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#123 |
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Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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To summarize...
One can either run a space campaign in which the ships are used mainly/exclusively as plot devices. In that case, no ship statistics are needed. Have fun. One can also run a space campaign which is vehicles-heavy, reliant on statistics, in the vein of a techno-thriller. In that case, ship statistics are needed. Space4E does not supply these statistics. Therefore, all one can do is a) wait for Vehicles b) customize the existing vehicles or c) use Vehicles3E (or Space3E). This is not optimal, but doable, I think. Which kind of campaign one wants to run is a matter of personal taste, and therefore hardly something one can discuss meaningfully. Either you want statistics, or you don't. I think that no amount of discussion can reach another conclusion at this time. One cannot be "right", it's a matter of opinion. As to the original review: The reviewer may not have understood fully the nature of Space4E. He certainly seems to be biased a little. In the end, it comes down to what I said before - either you believe that statistics are better handled in a specialized book, or you don't. Having read the thread, I don't think these points of view can be reconciled. :) Just trying to take a little heat out, y' know :)
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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#124 | |
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Join Date: Aug 2004
Location: Upper Marlboro, MD
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#125 | |
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Join Date: Aug 2004
Location: Upper Marlboro, MD
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#126 | ||||||||
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Join Date: Aug 2004
Location: Upper Marlboro, MD
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So... if you want a shopping list, buy the catalog book; if you want the crunch, buy the rules book; if you want setting material, buy the world book; if you want campaign design advice, buy the genre book. Seems pretty straight forward to me. Last edited by KDLadage; 04-27-2006 at 09:46 AM. |
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#127 | |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Having said that, I can accept that GURPS Space has no starship rules and no gadgets. It's not immediately obvious that it's not designed as a one-stop-shop for all of your SF gaming needs (indeed, it seems to require quite some explanation), but I can deal with the fact that that's the case. Yes, I'd have wanted at least a few pages of gear and sample spaceships as worked examples of underlying ideas (e.g.: "Here are some stats for an ultra-tech gun. If you rationalize your guns as lasers, it will have special effect a. If they're particle beams, it has special effect b. If you want a more cinematic game, consider special effects c, d, and e. If you want your combat deadly, standard armor in the campaign should have DR no more than X, but if you want it survivable, it should be at least Y."). However, I understand that there's limited space in any given book. Equipment can be offloaded to a book on equipment and spaceships can be moved to a book on vehicles so that they can be given a full treatment in an appropriate place, but there aren't many other places to move stuff about aliens or planets.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#128 | |
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Join Date: Apr 2005
Location: As far from civilisation as one can be: A city.
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"Too much sanity'll drive you nuts. Proven fact. When was the last time you met a sane person who wasn't cracked?" --Dr. Serena Cole (roleplayed by yours truly) |
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#129 | |
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Join Date: Apr 2005
Location: As far from civilisation as one can be: A city.
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To say nothing of the fact that 3e's advancement costs were such that it could take a fairly long time to ever get very high. And what did cost of increasing character stats have to do with ship design anyhow? Or am I missing the point by virtue of thinking that Vehicles was mad, and thus never planning to read it?
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"Too much sanity'll drive you nuts. Proven fact. When was the last time you met a sane person who wasn't cracked?" --Dr. Serena Cole (roleplayed by yours truly) |
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#130 | |
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Join Date: Apr 2005
Location: As far from civilisation as one can be: A city.
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__________________
"Too much sanity'll drive you nuts. Proven fact. When was the last time you met a sane person who wasn't cracked?" --Dr. Serena Cole (roleplayed by yours truly) |
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