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#91 | |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#92 | |||||||
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Join Date: Aug 2004
Location: Upper Marlboro, MD
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And with the food metaphor -- let me say this: GURPS Space is not a tray full of cookies (a catalog); it is not a book of cookie recipies (a toolkit). GURPS Space is an overview of the history of cookies and how the various types of cookies relate to one another and to other baked goods (a genre book). Quote:
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Battlestar Galactica -- (I assume you mean the new series) 90% of the series (thus far) has been dealing with humanocentric, person-to-person, political, and social storytelling. The starships themselves are background, and the space-combats have been primarilly plot devices. The need to deal with ship-to-ship specifics is not there at all. Star Trek -- the ships are nothing but plot devices in Star Trek. Do you know how you can tell? The capabilities and limitations of the ships change each episode to fit the needs of the plot being told. If you need rules to cover "this ship can do whatever is needed to move the plot forward" then I am not sure what set of rules you are looking for. Star Wars -- again -- the ships in this setting are plot devices. The battles are large, epic, and completely impersonal. The only exception? The original Star Wars trench run. And this entire sequence was there to accomplish two things: to show that the Death Star was big, nasty, and to be feared; and to teach Luke a lesson in trusting his instincts instead of mechanized targetting devices. Last edited by KDLadage; 04-26-2006 at 04:42 PM. |
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#93 |
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Join Date: Aug 2004
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Just the most recent example, that happened to catch my eye, but... I wish I could write long, coherent posts like that <sincere>. After a few lines, I start to ramble :/
We now return you to the regularly scheduled (and increasingly overheated) discussion. |
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#94 | |
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#95 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#96 | |||||||
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Join Date: Apr 2005
Location: As far from civilisation as one can be: A city.
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Granted, I don't tend to play chars, or run campaigns where vehicles need stats beyond a deck plan, and in some rare cases, a list of weapons and shields. Though the new short and sweet vehicle desc system seems easy enough that I only need the examples I have to extrapolate out into other things if need be, and if I need to make something more detailed, I build it as a character so that I don't have to deal with any new combat rules. Quote:
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Item 2 I'll just summarize as being a list of the things you can do with the book. Highlights include that it has PC templates. Not races, just spacer templates, which is right and proper because of the infinite variety of races you could come up with, the professions logically would get first dibs on being printed. It mentions that it does have an alien design chapter in there. So, while it doens't have any ugly bug-eyed races actually made, you have a "toolkit" as it says to build your own. Ultimately just a bullet list better detailing the preceeding paragraph. item 3 Quote:
I'm not saying that alien race templates and some spaceships wouldn't have been nice. I'll agree there. Though I'll also say that considering what's promised on the back, that their absence is no worry of mine. They didn't promise it, so I didn't expect it. Quote:
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"Too much sanity'll drive you nuts. Proven fact. When was the last time you met a sane person who wasn't cracked?" --Dr. Serena Cole (roleplayed by yours truly) |
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#97 |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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It seems to me (and I could be wrong), but the majority of posters in this subject fall into one of two categories:
Category one, is the camp in which I find myself. We saw Space more as a treatise on science fiction in general, and space in specific. We expected a discussion of how science fiction is a genre, and how that genre exists in and amongst itself. We were given what we were looking for: a book that does not tell you how the authors run their science fiction games, but how to create and run our own. Category two is the camp where the members find themselves expecting a worldbook as opposed to a dissertation of science fiction. They were expecting an explanation of how to make a science fiction campaign, with the author giving them at least examples of equipment and space ships, and perhaps aliens. They are disappointed. I sympathize with those of you in category two. I do understand your complaints, but, honestly, we’ve known, for a long time, what was going to be in Space. I was quite disappointed with Magic (and I’m still going to get RPK’s address and send him my book, just so he can have one!) but I only complained a bit. It was exactly what it was supposed to be: a skill-based magic system. I would like to see, and would encourage those of you who are upset to write your own science fiction setting and submitting it for publication. I am not being facetious or confrontational. If I had the time and talent, I have a couple I would love to see turned into free e23 downloads. Show them what you want, and maybe, in the future, you can help them give out what you think we need. |
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#98 | ||
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Join Date: Apr 2005
Location: As far from civilisation as one can be: A city.
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Sadly, I do wish I could write that well, but I can never get past the first page before I've driven myself mad.
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"Too much sanity'll drive you nuts. Proven fact. When was the last time you met a sane person who wasn't cracked?" --Dr. Serena Cole (roleplayed by yours truly) |
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#99 | |
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In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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On the other hand, that did make those rules a bit self-contained and thus "generic" if you don't get into putting them up against character-portable weapons. (The Vehicles-based modules... crossed over into my personal eye-glaze territory. I was much more comfortable with winging the intersection and using the "Space Combat Simple" construction stuff.) I cross my fingers that, someday, those rules -- sans the rest of Space 2e -- will show up on e23 so that I can go splurge. (I got Powers, Magic, and a couple of others, recently.) Then, hey, maybe that could make nearly everyone content enough. Or make me content, and I'm feeling egotistical right now. O;>
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--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
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#100 | |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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TL9 small tramp trader Hard Science TL9 small tramp trader Soft Science TL10 small tramp trader Hard Science TL10 small tramp trader Soft Science TL11 small tramp trader Hard Science TL11 small tramp trader Soft Science TL12 small tramp trader Hard Science TL12 small tramp trader Soft Science And that's just a Trader vessle. Sawp out "small tram trader" with.. -space fighter -medium-sized trader -medium warship -bulk freighter -carrier/large warship that's about vechiles 48. and This is ingoring the TL8 Shuttle, and TL7 Rockets, or even the X-prize ship and diferent FTL drive types. your goung to need much more than 2 pages. |
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