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Join Date: Sep 2004
Location: Oldenburg, Germany
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But it is probably a good idea to mention that in the Magic chapter. Quote:
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#2 | |||
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Join Date: May 2005
Location: Clausthal-Zellerfeld, Germany
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I just noticed something:
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Okay, enough nitpicking. :) Here are some more Templates: Armand (111 points) Attribute Modifiers: +3 DX [60], +3 HT [30], -1 SM Secondary Characteristic Modifiers: -2 Basic Move [-10] Advantages: Armand Talent 1 (Immovable Stance, Survival) [5], Claws (Sharp Claws) [5], DR 1 [5], Dark Vision [25] Perks: Can tunnel without shovel [1] Disadvantages: Social Stigma (Minority Group) [-10] Centaur (196 points) Attribute Modifiers: +16 ST [144], +2 DX [40], -1 IQ [-20], +2 HT [20], +1 SM Secondary Characteristic Modifiers: +2 Will [10], +2 Per [10], +1 Basic Move [5] Advantages: Claws (Hooves) [3], DR 1 (Tough Skin) [3], Dark Vision [25], Extra Legs (4 legs) [5] Perks: Fur [1] Disadvantages: Reduced Arm Strength (-10 Arm Strength) [-45], Social Stigma (Second-Class Citizen) [-5] Yeah I know, Reduced Arm Strength doesn't exist. So what? It does exactly what I want: Reducing the strength of the human part of the centaur to a more human level. Ettin (218 points) Attribute Modifiers: +25 ST [200], -1 DX [-20], -2 IQ [-40], +2 HT [20], +2 SM Secondary Characteristic Modifiers: +2 Per [10], +1 Basic Move [5] Advantages: DR 2 (Tough Skin) [6], Extra Attack 1 [25], Extra Head 1 [15], Night Vision 7 [7] Disadvantages: Social Stigma (Minority Group) [-10] Gargoyle (152 points) Attribute Modifiers: +2 ST [20], +2 DX [40], -2 IQ [-40], +3 HT [30] Secondary Characteristic Modifiers: +3 Per [15] Advantages: Claws (Talons) [8], DR 1 [5], DR 3 (magic, cold; common) [9], Dark Vision [25], Doesn’t Breathe [20], Doesn’t Eat or Drink [10], Flight (Winged, Cannot Hover) [24], Teeth (Sharp Teeth) [1], Temperature Tolerance (vs. cold) 3 [3] Disadvantages: Reduced Air Move -4 [8], Social Stigma (Minority Group) [-10] Giant, Cloud (296 points) Attribute Modifiers: + 24 ST [168], +1 DX [20], +1 IQ [20], +4 HT [40], +3 SM Secondary Characteristic Modifiers: -1 Will [-5], +2 Per [10], +1 Basic Move [5] Advantages: Charisma 1 [5], DR 3 (Tough Skin) [9], Discriminatory Smell [15], Extended Lifespan (x4) [4], Flight (Lighter Than Air, Max. Duration (10 min.)) [16], Magery 0 [5], Night Vision 7 [7], Racially Learned Spell: Fog 12 [8] Disadvantages: Reduced Air Move (-8 Air Move) [-16], Social Stigma (Minority Group) [-10] Giant, Hill (68 points) Attribute Modifiers: +11 ST [88], -1 DX [-20], -2 IQ [-40], +2 HT [20], +2 SM Secondary Characteristic Modifiers: +2 Per [10], +1 Basic Move [5] Advantages: DR 2 (Tough Skin) [6], Extended Lifespan (x2) [2], Night Vision 7 [7] Disadvantages: Social Stigma (Minority Group) [-10] Giant, Stone (200 points) Attribute Modifiers: +13 ST [104], +2 DX [40], +2 HT [20], +2 SM Secondary Characteristic Modifiers: +1 Per [5] Advantages: DR 3 (Tough Skin) [9], Dark Vision [25], Extended Lifespan (x8) [6] Perks: +2 to Stealth in rocky terrain [1] Disadvantages: Social Stigma (Minority Group) [-10] Harpy (100 points) Attribute Modifiers: +2 DX [40], -1 IQ [-20] Secondary Characteristic Modifiers: +1 Will [5], +2 Per [10], -1 Basic Move [-5] Advantages: Acute Hearing 1 [2], Charisma 1 [5], Claws (Sharp Claws) [5], Dark Vision [25], Extra Air Move 2 [4], Flight (Cannot Hover, Winged) [24], Harpy Talent 1 (Fast-Talk, Singing) [5], Voice [10] Disadvantages: Social Stigma (Minority Group) [-10] I have no idea how to recreate the Harpys Captivating Song ability in GURPS. Perhaps a heavily modified version of Mind Control? Lizardfolk, Blackscale (123 points) Attribute Modifiers: +7 ST [63], -1 IQ [-20], +2 HT [20], +1 SM Secondary Characteristic Modifiers: +1 Will [5], +1 Per [5], +1 Basic Move [5] Advantages: Breath Holding 1 [2], Claws (Sharp Claws) [5], DR 2 (flexible) [8], DR 1 (vs. acid; occasional) [2], Dark Vision [25], Lizardfolk Talent 1 (Acrobatics (Balancing), Jumping, Swimming) [5], Nictitating Membrane 2 [2], Teeth (Sharp Teeth) [1] Disadvantages: Social Stigma (Second-Class Citizen) [-5] Lizardfolk, Poison Dusk (30 points) Attribute Modifiers: -3 ST [-30], +1 DX [20], +1 HT [10], -1 SM Advantages: Breath Holding 1 [2], Chameleon 2 [10], Claws (Sharp Claws) [5], DR 1 (flexible) [4], Poison Dusk Talent 1 (Acrobatics (Balancing), Jumping, Poison, Swimming) [5], Nictitating Membrane 1 [1], Night Vision 7 [7], Teeth (Sharp Teeth) [1] Disadvantages: Social Stigma (Second-Class Citizen) [-5] Medusa (810 points) Attribute Modifiers: +2 DX [40], +1 IQ [20], +1 HT [10] Secondary Characteristic Modifiers: -1Will [-5] Advantages: Affliction 3 (Body of Stone +1400%, Doesn’t Eat or Drink +100%, Unaging +150%, Paralysis +150%, Unconsciousness +200%; Extended Duration (Permanent, cured by magic/wish) +150%, Malediction 1 +100%, Sense-Based (Vision) -20%) [699], Appearance (Beautiful) [12], DR 1 (Flexible) [4], Dark Vision [25], Innate Attack (1d toxic, Cyclic (10 seconds interval, 2 cycles) +50%, Follow Up (to bite) +0%, Side Affect (reduce ST by the inflicted damage on failed HT roll) +68%, Resistible (HT-2 roll) -20%) [8], Nictitating Membrane 1 [1], Teeth (Sharp Teeth) [1] Disadvantages: Social Stigma (Second-Class Citizen) [-5] Troglodyte (70 points) Attribute Modifiers: -1 DX [-20], -1 IQ [-20] Advantages: Affliction (Stench) 2 (Area Effect (8), Emanation, Respiratory Agent, Uncontrollable (non-destuctive Power), Nauseated) [60], Claws (Sharp Claws) [5], DR 1 (Flexible) [4], Dark Vision [25], Teeth (Sharp Teeth) [1], Racial Skill Bonus 1 (Stealth) [2] Disadvantages: Social Stigma (Second-Class Citizen) [-5] Troll (287 points) Attribute Modifiers: +6 ST [54], +2 DX [40], -2 IQ [-40], +5 HT [50], +1 SM Secondary Characteristic Modifiers: +1 Per [5], -1 Basic Move [-5] Advantages: Claws (Sharp Claws) [5], DR 1 (Tough Skin) [3], Dark Vision [25], Discriminatory Smell [15], Fearlessness 12 [24], Regeneration (Very Fast) [100], Regrowth [40], Teeth (Sharp Teeth) [1] Disadvantages: Gluttony (12 or less) [-5], On the Edge [-15], Social Stigma (Minority Group) [-10] Features: acid and fire damage isn’t regenerated (but heals normally)
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#3 | |
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Join Date: Feb 2005
Location: Brescia, Italy
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*Thread succeeds its HT check and gains Unkillable 3 and Very Fast Regeneration*
*Thread comes back to positive HP* *The thread is alive another time!* Ok, I'm done. :-P I started a new d20-GURPS conversion for this amazing setting after I won the handbook in a tournament (Best Player prize :-) ), but I stuck in to a problem: how to reproduce in GURPS the "auto stabilization" quality of a Warforged? I thought about No Blood, but a voice in my head tells me something's wrong... Help! Please, of course. ^_^
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| Tags |
| conversion, eberron |
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