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#1 |
Join Date: Feb 2008
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I made this character with GCS, so I can't say for sure if it calculated everything right. I'm also pretty new at that program, so I can't find quirks or how to make the twin axes Dwarven, but they are certainly supposed to be! The missing three points are for cash to flush out the equipment.
He is an attempt to show a way to make a classic Warhammer Dwarf Slayer without going straight for the Barbarian template. I just threw him together at a whim though, so no backstory. He wouldn't tell you even if you asked. Name: Kertog (247 point dwarven swashbuckler) |
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#2 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Also, wouldn't an anti-garotte collar be neck armour? BTW, in case you are actually interested in RAW and this was an oversight, Fast-Draw (Axe) isn't a legitimate option.
__________________
MiB 7704 Playing: GURPS DF Swashbucklers Running GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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#3 |
Join Date: Feb 2008
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Good advice all around. The tough skin is from dwarf at least, so there is that.
The collar isn't DR against actual combat, so I'd be more than happy allowing it as a non-armor garment. It just keeps him from being choked by some cheap assassin. |
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#4 |
Join Date: Nov 2017
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I would use the Martial Artist template for Dwarf Slayers, probably. They can take appropriate Vows, can get unarmored DR, and can perform great feats of strength and grit.
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