Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-29-2017, 10:04 AM   #1
genin
 
Join Date: Dec 2004
Default [DF] Question about "You All Meet at an Inn" [Pyramid 98]

[Spoilers ahead]

Hey folks,

So I took a look at "You All Meet at an Inn" from Pyramid 98.

I noticed one thing:

This is an adventure meant for beginning adventurers, as the time they meet for the first time.

The encounter that interests me is when the party makes it down the well and into the dungeon. There's a Flame Lord and torches that spawn Toxifiers every 10 seconds.

Presumably the party will drop a rope down the well and climb down, then get into the entrance where these monsters spring forth. It takes a minute to climb down the rope, so unless there's more than one character on the rope at a time (which seems unlikely, because the weight might break the rope, or a falling character take out the one below them), then the first character down will be on their own for 60 rounds. That's enough time for 7 Toxifiers to spawn, unless that character is smart enough to douse the torches that spawn them (and isn't otherwise too overwhelmed by monsters to do so).

The Flame Lord I can understand. Even though it has Unkillable, a good warrior can presumably take it out.

What concerns me are the Toxifiers. They require magic weapons to bypass their Unkillable. I'm assuming that most beginning characters won't have access to magic weapons. Meaning that they'll have to make due with doing 2 points of damage maximum (they're Diffuse). So they'd need to deal each Toxifier 110 damage to reduce them to -10HP. This would take 55 turns minimum for a single character, doing AoA(Double) each turn. Meanwhile, other Toxifiers are spawning every 10 seconds and each dealing 1d tox damage every turn.

By the time the second character makes it down the rope, the first will have been slaughtered and they're now facing around 7 Toxifiers. Unless a caster with air spells gets there in time, I can't imagine the party winning.

Since escape from the scenario is basically impossible (the Inn is surrounded by zombies), this seems to result in a TPK.

Now, I realize that, if I were to run the adventure, I could substitute a different monster or remove the Toxifiers' Unkillable (saying that they were more vulnerable than usual for some reason). But, as written, the adventure seems neigh impossible for beginning characters.

What am I missing???
genin is offline   Reply With Quote
 

Tags
dungeon fantasy, pyramid 3/98


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:23 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.