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#1 |
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Join Date: Jan 2006
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The Druid template does not seem to have "SoD: Adventuring Companions." I assume this is an oversight, as all the other templates, as well as the pre-gen druid delver have it. (Actually all of the pre-gens have it as well for some blatantly obvious reason.)
That said, part of me is amused by the implied world building ... "Druids are shifty. Don't trust them." |
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#2 | |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Quote:
"I like tomatoes..." /shifty eyes |
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#3 |
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Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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I'd think it's somewhat subsumed in SoD:Nature. And for the record, the Barbarian has a choice between the two.
Doesn't mean I don't like the idea of shifty druids. "Next thing you know, they'll be planting acorns in the town square! That's just nuts!" |
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#4 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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As they approach a deep hole in the woods...
Druid: Hey, knight, got a joke for you; Knight: Ya? D: Why did the tree-burning knight fall down the hole? K: I don't know... [get's pushed into the hole] AHHHHHHHHHHHHHHHHH! G: Heh, get's 'em every time. |
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#5 |
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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#6 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Been that way since I wrote GURPS Dungeon Fantasy 1: Adventurers . . . but also, I sort of see druids coming into conflict with such a Sense of Duty: "I represent Nature's balance, which means any of you fire-building, machete-swinging bear-killers might have to become compost to help out." Of course, nice-guy druids exist and the sample druid exercised the option to pick disadvantages to be such a person. But my own druids aren't like that.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#7 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Personally I like to have Sense of Duty (Companions) available as an option on every profession or character template in every game I play, and suggest it to all my players during character creation. I don't force it, but I feel it helps eliminate many a real-life argument. IMHO, YMMV, etc.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#8 |
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Join Date: May 2007
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I've never heard the stereotype that druids won't work with the party before. I've always thought it was the Holy Warriors who let their principles get in the way of cohesion.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
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#9 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
A trouble-minded player can cause trouble given any profession and an inch to stand on.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#10 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Well, when you're a thief what are they supposed to do, NOT steal? Just because it's a party member doesn't mean they're off limits. In fact, if they trust you that just makes them the perfect mark.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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| Tags |
| bunny, druids, shifty |
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