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#1 | |
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Join Date: Jan 2006
Location: Central Europe
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Quote:
Agent Attacks with his Rapier and Hits. Patent Parries with his Rapier using the Counterattack technique, and succeeds. Now Patient gets his turn. If he chooses to attack agent, Agent will be at -2 to Parry due to the Counterattack. Patient does not get an extra attack, or to attack out of order ... GURPS simplifies combat into discrete turns because the alternative is not practical for mere humans. Again, my books are in the old country, so anyone who wants to play this out should check Martial Arts.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#2 | |
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Join Date: Jan 2010
Location: Brighton
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Quote:
Fighter A and Fighter B On A's first turn: A attacks, B defends On B's first turn: B Attacks using counter attack, A defends at -2 or -1 You could do what Hal's suggesting with a Wait though I think. as in declare a Wait: "after defending against X counter attack against X" Fighter A and Fighter B again on A's first turn: A declares Wait "after defending against B counter attack against B" on B's first turn: B attacks A, A defends and A's Wait triggers so A counter attacks B (B will defend at -2 or -1) on A's second turn: A attacks B, only B may now have already used an active defence which means they will have to use different defence or suffer a multiple defence penalty on B's second turn: B doe what every B wants (so long as B is still in the fight). It could go well if A is confident they can defend against B having given up the chance to attack first, and hit with the counter attack. |
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| Tags |
| hema, martial arts |
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