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Join Date: Oct 2005
Location: Boston, MA
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What do people think of the new system generation rules in Space 4e?
I rolled up a system this morning, although it seems to my (limited) knowledge more scientifically accurate than most other systems I've run into. I only defined physical parameters for the system (an M7 Ve star with 4 gas giants (one epistellar), no terrestrial planets, no asteriods and 3 moons bigger than moonlets), and not social parameters yet, but those actually look quite easy. The only problems that I ran into was the headache I got while trying to generate planetary diameters for the moons (I think I got it right eventually), and trying to get the planetary orbits right. Up until working out the diameters I was stunned at how much simpler the system was compared to First In, but still more than adequate for gaming purposes. I think once I get that down I'll be in better shape. I might try a few more tonight once (I have a red dwarf binary, another flare star, and G1 V/White Dwarf pair in the pipeline...) and see if I can get a habitable planet or more variation. What are other peoples experiences? I'm curious as to what other people are doing with this part of the book... |
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| Tags |
| space, system generation |
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