Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-30-2017, 09:44 AM   #1
GreatWyrmGold
 
Join Date: Oct 2011
Default Dime-Scale Strength, Damage, and Characters

Shrinking characters down to miniscule size and societies of tiny people are common tropes in fiction, but GURPS doesn't handle them all that well. The system simply lacks resolution at that scale. I've seen an official system for half-levels of Strength, but that didn't particularly help with the granularity of statistics based on strength (ie, HP and damage). I've been brainstorming a way to make a more precise system for a while, and think I've hammered out the details well enough to share it.

It involves finding the statistics which change the most from changing size and are expressed in game terms rather than real-world ones (damage, health, SM) and finding a way to shift them down by a given factor. Since GURPS already has rules for decade-, century-, and millennium-scale damage, I decided that the best place to start would be multiplying the health and damage of these tiny creatures by 10. I call this dime-scale, because the only other idea I had was decimal-scale and that sounds vague.

Part 1: Data
Spoiler:  

My dreams of an elegant mathematical solution effectively shattered, I decided to pick a decent, simple approximation and go with it, deciding that a factor of 5 would do perfectly. In other words, dST 10 would be ST 2 and ST 10 would be dST 50. It lacks the precision I was hoping for, but it works fine. A more precise approximation would be to halve the square of ST to get dST, meaning that ST 10 would be dST 50 and ST 2 would be dST 2, but the assumptions this generates obviously fall apart quickly at low dST values.

Part 2: SM, or Putting Dime-Scale Into Context
Spoiler:  

TL;DR: Dime-scale humans would be SM -5 or SM -4—that is, somewhere between almost a foot and a foot and a half.

Part 3: Playing with Dime-Scale Creatures
Spoiler:  


Part 4: Cent and Miniscule Scales
Spoiler:  


Appendix: Metric Conversions for Specified Sizes
Spoiler:  


How does it look? Did I mess up the math badly, or miss an obvious way to simplify things? Are there any other mechanics I'd have to tweak?
GreatWyrmGold is offline   Reply With Quote
 

Tags
decade, dime, homebrew, size

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:51 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.