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Old 07-16-2017, 06:28 PM   #1
oneofmanynameless
 
Join Date: May 2012
Location: New Hampshire, USA
Default New Innate Attack Modifier: Bow

So I've been trying to build a magic bow as a gadget limited advantage and found a lot of the facets of the bow problematic to model with standard rules. (the bow is functionally normal bow that also has a few special abilities above and beyond the normal functionality. But any magic user could potentially power stunt the bows normal functionality so I'd like to build even the normal attack modes of a bow just as they are in terms of functionality.)

So I've had some problems modeling this. At first I thought it had Limited Use (1 use, fast reload: 3 seconds). But a bow takes 2 seconds to reload before you can shoot again (1 to draw an arrow and 1 to ready on the string.)

I tried using Takes Extra Time but it can't normally be bypassed by fast-draw skills and quick shooting.

On top of that bows have varying amounts of bulk which innate attacks don't.

Then there is the subject of range being based on a multiple of strength instead of a fixed number.

So here is my question: How much would you price and what would you stat the effects of a new modifier for innate attacks that makes the attack function identically to a bow for all intents and purposes? (I'm not worried about accuracy, damage type, or other effects which are not functionally different between bows and innate attacks.)

For extra credit: what about a variation that mimics the effects of a thrown weapon?
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