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#1 |
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Join Date: Aug 2004
Location: Cockeysville, MD
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So, one of the future game projects that I've been playing around with involves magic that works the way that some real world practitioners of occult and magick claim it does: it works (assuming you did the ritual correctly, and focused your belief into it), but will manifest through seemingly mundane ways.
So if you cast a spell to gain wealth, an old buddy that owes you cash might bump into you a few days later... or something like that. I was thinking the best way to model this would be the RPM system without the "major effects". Thoughts? How much of a discount should this give?
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--- My Blog: Dice and Discourse - My adventures in GURPS and thoughts on table top RPGs. |
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#2 |
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Join Date: Mar 2014
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The discount should probably be small. Greater effects come with a very severe cost penalty, so using lesser effects seems to be a better solution for most problems anyway. Also, RPM without greater effects is not without advantages. It can make critical failures much less dangerous (the critical failure of a 20 energy ritual can with greater effects cause enough damage to instantly kill an average person or give you Fanaticism(summon demons) for half an hour without a resistance roll). A -10% limitation on Magery might be reasonable.
Last edited by Andreas; 07-12-2017 at 12:58 PM. |
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#3 |
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Join Date: Jan 2015
Location: Madrid, Spain
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No discount. It is a rule of the world. Everybody who can cast magic can only cast minor effects.
For the very few people who can "bypass" this "world rule" (if any) I would charge a large Inusual Background. For example Gods, Archidevils and Things the Man Shouldn't Know.
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"Imagination is more important than knowledge" Albert Einstein |
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