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#1 |
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Join Date: Mar 2014
Location: St. Louis, MO
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Hello, all. I am really confused about the rules for Scopes (HT156-156 & RAW412). I can't figure out what the Magnification/Power of a scope adds to the user's Gun skill. I thought I had it figured out. It says:
"...+1 ACC per full doubling of magnification." Okay, great. So, I figure, that means that a x2 scope gives a +1, x4 would be +2, x8 would be +3, x16 would be +4 and x32 would be +5. (No need to go further - my character has a Springfield 1903 and it's ACC is 5). However, a little later it says, by example: "...A TL7 fixed-power 4x scope gives +2 Acc..." Okay, makes perfect sense, by my 'chart' about. 4x gives a +2. Great. But then: "...A TL8 variable-power scope with 3x, 6x, and 9x (written 3-9x) gives up to +3 Acc..." This makes no sense to me. I mean, okay - x3 is between x2 and x4, so gets +1. x6 is between x4 and x8, so gets a +2, and x9 is between x8 and x16, and gets a +3. So...why change it from x2, x4, x8 to x3, x6, x9? Is there a practical reason for this, game-mechanically speaking? Do the magnification numbers matter in some signficant way, other than being there to mathematically figure out the bonus to skill? I'm really confused about this. |
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#3 |
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Join Date: Mar 2014
Location: St. Louis, MO
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So the only reason to change that is to make it a hair more realistic?
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#4 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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There is no rule change there. It's just reminding you that Acc bonus depends on magnification, and giving you the figures for the powers of this particular real-world scope.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#5 |
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Join Date: Jun 2016
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3-9 power scopes are at least 75% of the scopes you'll run into on the second hand market. It's a very popular configuration so they mentioned it.
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#6 |
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Join Date: Aug 2010
Location: The Land of Enchantment
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Whether a scope is 8x, 9x, 10x, 11x, 12x, 13x, 14x, or 15x it still just gives +3 in GURPS terms.
Yes, a heck of a lot of real-world variable scopes are 3-9x; still just +3 at maximum magnification. And, yes, this does help with verisimilitude- you can use real-world scopes. FWIW a majority of fixed-power scopes are 10x. At 16x you finally get +4
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I'd need to get a grant and go shoot a thousand goats to figure it out. |
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| Tags |
| gun, guns, magnification, power, scopes |
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