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#1 | |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Quote:
My personal house rule is that you can increase the armor one step more for each +1 SM - so a SM +1 character could have extra-heavy plate (DR 12) or extra-heavy segmented plate (DR 6).
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! Last edited by Anders; 06-05-2017 at 11:26 AM. |
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#2 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Quote:
It makes sense that mail has no equivalent to the heavy plate rule: the basic problem for mail is that to make heavier mail you need thicker wire, and if you have thicker wire you need larger rings, and if you increase ring size by too much it no longer either protects or moves properly. |
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#3 | |
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Join Date: Jan 2010
Location: Brighton
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Quote:
I.e the need to articulate the arm does require arm armour to be articulated as a whole, but not every bit of arm armour is subject to the limitation because not every square inch of limb armour needs to equally articulate for the arm to articulate. basically arms aren't only made of joints! So for instance some of the thickest bits of plate were breastplates that were 8-9mm thick generally worn by cavalry, and if were saying DR14 is the max that would mean such breast plates would be made of 39 DR per inch metal overall. Even if we say it was hard to produce plate of higher and uniform DR in that thickness range, I think that 14 upper limit is a little low. But like the point about ST30 I don't think the LT rules were written with 8-9mm thick plate as the standard in mind, because well historically it wasn't only being needed to withstand latter guns etc. *EDIT, TBF I don't think the armour rules in LT were written assuming ST30 humans as the standard though! Last edited by Tomsdad; 06-06-2017 at 04:30 AM. |
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#4 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Modern level IV plates can be twice that, you can wear a lot of armor on the center torso before its thickness causes serious problems. However, the dropoff for what's practical anywhere else is fairly extreme, a plausible simplified assumption is that the maximum thickness is something like 10% of limb diameter if no articulation is needed, half that if it's needed. For a rigid torso, that lets you have in the vicinity of an inch (DR 70). For articulated wrists, it's about DR 4; for articulated fingers, DR 1 or maybe 2.
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#5 |
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Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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Oh nice idea. I feel like it might want to be a higher ratio of addition per SM.
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Demi Benson |
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#6 |
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Join Date: Oct 2007
Location: Kentucky, USA
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If one is willing to get even more detailed with locations, then a number of possibilities arise.
The area between the side of the torso and inner arm and the armpit area would have much more stringent restrictions on thickness than the outer arm. A lot of power armor cosplay takes advantage of this, with the outer area an inch thick or more and the inside little more than a few sheets of cloth allowing for minimally restricted mobility. Similar things happen on the legs, backs on the hands and fingers and other areas people can think of.
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GURPS Fanzine The Path of Cunning is worth a read. |
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| Tags |
| low-tech armor |
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