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#1 |
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Join Date: Dec 2007
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Or you know...company towns.
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#2 | |
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Join Date: Jun 2006
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Not that anyone needs them much. Governments that can only enforce laws can't coin money either, so I don't expect there is much trade. Worlds with these kind of governments are basically fantasy worlds - they *actual* rule isn't "government enforces laws" or "every interaction is by mutual consent" or whatever the author claims it is. If you look too closely it will almost certainly turn out to be "everyone acts like I think they should" or "the government does all the stuff I approve of, and none of the stuff I don't". They're basically myth world-lines, analogous to "the kingdom of God" or "true Communism after the withering of the state" or any other utopian dream world. Trying to figure out how the mechanics would "actually" work misses the point - that this rule I like somehow produces this result I like, no matter how impossible that seems to anybody else, is the central conceit of the fantasy.
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-- MA Lloyd |
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#3 | |
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Join Date: Dec 2007
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I'm not looking to create an unworkable or dystopian world any more than I want a hand-waved utopia which works because I said so. That being said, one thing I can imagine are really bad neighbourhoods which as evolved shanty towns don't even have roads wide enough for practical motor vehicle access. Nobody living there had a vehicle more expensive than a bicycle so it just wasn't an issue. It would help keep law enforcement out and that's good for gaming. Last edited by David Johnston2; 05-25-2017 at 01:51 PM. |
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#4 |
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Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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In this world, who makes the laws that government enforces? Who repeals laws?
To make this a little more workable, I'd define government as the organization that maintains a monopoly on legitimate violence. For whatever reason, this organization provides no other services beyond law enforcement. Does that include enforcing contracts between private parties? |
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#5 | |
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Join Date: Dec 2007
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#6 | |
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Join Date: Jun 2006
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Property owners have just as much non law enforcement things they would like the government to do as the lower classes - that road building, coin money, dredge the harbors, impose tariffs, break unions, chase down the runaway serfs, crush new competitors to their existing factories, evict everybody from that slum I want to build on, whatever. It's just a somewhat different set of stuff.
__________________
-- MA Lloyd |
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#7 |
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Join Date: Nov 2004
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#8 | |
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Join Date: Jul 2006
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How strictly are we defining "government" here? If the people of the town hold a meeting and decide that they will form a municipal sanitation corporation and dig some sewers because they're sick of the smell of their own crap, is that local government or collective private action?
If you're looking for a eutopian* model, it may work to postulate a world in which consocial bodies handle a wide range of activities. As for railways ... presumably they could still be built by anyone who notices that they could make a profit moving large volumes of anything from A to B (coal, steel and beef are all traditional favourites). Likewise highways - probably as toll roads as the majority of early modern highway building was. Quote:
*Using the correct Greek here, not the conventional. |
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#9 | |
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Join Date: Jun 2006
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But yes, a common problem of utopian schemes is in the definitions. The reason real government is messy and real law codes are convoluted isn't because an evil conspiracy makes them that way, but because that proved necessary for them to more or less function the way somebody wanted. Simple forms always turn out to either fail to do stuff everybody agrees is vital, hide the complexity by using a "simple" term that becomes convoluted when you look at it closely ("greatest good" is a popular one), or contain internal contradictions that will require regenerating all that messy complexity to sort out if anybody ever did implement them.
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-- MA Lloyd |
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#10 | |
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Join Date: Aug 2004
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| Tags |
| infinite worlds |
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