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#1 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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I've heard it argued that such armor would be much more common in the front rank compared to the back ranks.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#2 |
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Join Date: Dec 2012
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Update based on all your guys' suggestions, thanks!
Caveman Hunter ST: 11 HP: 11 Speed: 5.50 DX: 11 Will: 10 Move: 5 IQ: 10 Per: 11 HT: 11 FP: 10 SM: 0 Dodge: 8 Parry: 9 DR: 1* Spear (12): One hand 1d+1(0.5) impaling or two hands 1d+2(0.5) impaling. Thrown Spear (12+2): 1d+2(0.5) impaling, Range 11/16, Shots T(1), Bulk -6. Traits: Duty to their Tribe. Skills: Area Knowledge-10; Armoury (melee or ranged weapons)-10; Camouflage-11; Machinist-10; Naturalist-11; Navigation-10; Spear-12, Stealth-11; Survival-11; Thrown Weapon (Spear)-12, Tracking-11. Class: Mundane. Notes: Spears are made of stone (p. B275). Notable gear includes: Fur Loincloth and Tunic (covering groin and torso), $35, 2 lbs. Personal Basics, $5, 1 lb. Sleeping Fur, $50, 8 lbs, Spear $40, 4lbs. Early Imperial Roman Legionnaire ST: 12 HP: 11 Speed: 5.50 DX: 11 Will: 10 Move: 3* IQ: 10 Per: 10 HT: 11 FP: 10 SM: 0 Dodge: 6*+3 Parry/Block: 9+3 DR: 5 (see notes) Shortsword, Gladius (13): 1d+2 cutting or 1d-1 impaling. Javelin, Pilum (13): 1d impaling. Dagger, Pugio (12): 1d-2 impaling. Traits: Fit. Shield-Wall Training. Skills: Brawling-11, Hiking-12, Knife-12, Shield-13, Shortsword-13, Soldier-12, Thrown Weapon (Spear)-13, Wrestling-11. Centurions will have Leadership-11, Strategy-11, Tactics-11, and Teaching-10. Class: Mundane. Notes: Move and dodge reduced from encumbrance. Makes HT rolls at 12, due to Fit. The legionnaire only has DR 5 on their torso, DR 4 on their skull and face, and DR 2 on their feet. Notable gear includes: Boots $80, 3 lbs; Gladius $400, 2 lbs; Legionary Helmet $150, 6 lbs; Lorica Segmentata $680, 26 lbs; Pilum, $30, 2 lbs; Pugio $20, 0.25 lbs; Scutum $90, 25 lbs. Roman Auxilia, Sagittarii ST: 11 HP: 11 Speed: 5.25 DX: 11 Will: 10 Move: 4* IQ: 10 Per: 10 HT: 10 FP: 10 SM: 0 Dodge: 7* Parry: n/a DR: 4/2 (see notes) Composite Bow, Arcum (13): 1d+2 impaling. Traits: Fit. Skills: Bow-13, Hiking-12, Soldier-12. Class: Mundane. Notes: Move and dodge reduced from encumbrance. Makes HT rolls at 11, due to Fit. Sagittarii only have DR 4/2 on their groin and torso, and DR 3 on their skull. Notable gear includes: Arcum $900, 4 lbs; Bronze Pot-Helm $160, 7.5 lbs; Hip Quiver $15, 1 lb; holding 20 arrows $40, 2 lbs; and Mail Hauberk $230, 25 lbs. Roman Auxilia, Funditores ST: 11 HP: 11 Speed: 5.25 DX: 11 Will: 10 Move: 5 IQ: 10 Per: 10 HT: 10 FP: 10 SM: 0 Dodge: 8 Parry: n/a DR: 0 Sling, Funda (13): 1d+2 piercing. Traits: Fit. Skills: Hiking-12, Sling-13, Soldier-12. Class: Mundane. Notes: Makes HT rolls at 11, due to Fit. Notable gear includes: Funda $20, 0.5 lbs, and use lead bullets (p. B276) carrying 20 of them in a pouch $10, 1 lb. Viking Raider ST: 11 HP: 11 Speed: 5.25 DX: 11 Will: 10 Move: 5 IQ: 10 Per: 10 HT: 10 FP: 10 SM: 0 Dodge: 8+2 Parry/Block: 9+2 DR: 0 (see notes) Weapons (13): Axe (1d+3 cutting), Broadsword (1d+2 cutting or 1d+1 impaling), or Spear (1d+1 impaling (one hand) or 1d+2 impaling (two hands)). Bow (12): 1d+1 impaling. Knife (12): 1d-1 cutting or 1d-1 impaling. Traits: Fit. Skills: Axe/Mace-13, Broadsword-13, or Spear-13, Boating-12, Bow-12, Knife-12, Navigation-12, Seamanship-12, Shield-12, Swimming-11, Wrestling-11. Class: Mundane. Notes: Makes HT rolls at 11, due to Fit. The Viking raider only has DR 4 on their skull. Only half of any group of Viking raiders carry bows. Wealthy Vikings will be equipped with either Cloth Armor ($30, 6 lbs) or a Mail Hauberk ($230, 25 lbs) and Thrusting Broadsword ($600, 3 lbs) instead of an Axe. Additional armor reduces move and dodge by 1. Notable gear includes: Axe $50, 4 lbs or Spear $40, 4lbs. Large Knife $40, 1 lb; Longbow $200, 3 lbs; Medium Shield $60, 15 lbs; Pot Helm $100, 5 lbs; a Hip Quiver $15, 1 lb; holding 20 arrows $40, 2 lbs. Dragoon Musketeer. ST: 11 HP: 11 Speed: 5.00 DX: 11 Will: 10 Move: 4* IQ: 10 Per: 10 HT: 10 FP: 10 SM: 0 Dodge: 7* Parry: 9 DR: 4 (skull only) Melee Weapon (11): Rapier (1d impaling), Saber (1d cutting or 1d impaling), or Spear (1d+2 impaling). Musket (13): 4d pi++. Pistol (12): Shot (2d-1 pi+) Traits: None. Skills: Fast-Draw (Ammo)-13, Guns (musket)-13, Guns (Pistol)-12, Riding-13, Soldier-12. One of Rapier-11, Saber-11, or Spear-11. Class: Notes: Move and dodge reduced from encumbrance while on foot. Notable gear includes: Boots $80, 3 lbs; Flintlock Pistol $200, 3 lbs; Matchlock Musket $150, 20 lbs; Pot-Helm $100, 5 lbs. One of Rapier $500, 2.75 lbs, Saber $700, 2 lbs, or Spear $40, 4 lbs. Change log: Reduced cavemen hunter to just a spear Roman legionnaire split into Auxilia (archer and slinger) Viking Raider removed armor, option for wealthier vikings Musketeer changed to a Dragoon, updated. (Not shown) updated spears on Spartan and Hoplite to the Long Spear.
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Last edited by A Ladder; 05-01-2017 at 03:10 PM. |
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#3 |
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Join Date: Jun 2016
Location: Pisa, Tuscany, Italy
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I think Ability at DX+2 for primary skills should qualify for soldiers with good training but without much experience. Veterans should have their primary weapon skill at DX+3 or even DX+4 for elite corps like English Bowmen and Varangian Guards. Skill at DX+5 or DX+6 only for very hardened veterans and weapon masters.
ST 12-13 as average for Spartans and Legionnaires seems too high. The average soldier would have ST 10-11 with +1 or +2 Lifting ST. ST 12 is more appropriate for units like Doppelsoldners, Varangians, Grenadiers and Cuirassiers. Last edited by Rasna; 04-28-2017 at 12:52 PM. |
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#4 | |
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Join Date: Jan 2006
Location: Central Europe
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Quote:
We don't have much evidence on the exact numbers, but even in days with much more specialization and better tools and economies of scale, mail was terribly expensive.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#5 |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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The problem with this argument is that textile armour weighs more than bronze armour. The whole point of going to the trouble and expense of using metal to make armour is that it weighs less than any other available material. We know that the Greeks moved away from metal armour in favour of leather and textiles but it wasn't to reduce weight.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 04-29-2017 at 09:28 AM. |
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#6 | |
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Join Date: Dec 2012
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Quote:
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#7 | |
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Join Date: Nov 2012
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Quote:
Here's an interesting thought, however; Neanderthal males were highly asymmetrical in their upper bodies, with up to 50% asymmetry between right (bigger) and left (smaller) sides. Modern humans are typically 4-13% asymmetrical. (I am one of the 'most right-handed people' my physio has ever met, according to her; and I barely tip the scales at 9% asymmetry.) It's theorized that this could be a muscle specialization--left hand for delicate tasks, right hand for brute strength tasks--but the simpler explanation to my mind is the theory that it is an artifact of constant use of the one-handed scrapers that are the iconic Neanderthal tool find. Female Neanderthals also show signs of right-handed asymmetry; but the small sample sizes for females makes it difficult to be certain if this is reflective or an accident of sampling. This asymmetry would suggest that they scraped right-handedly, and used swinging weapons right-handedly, but used thrusting weapons left-handedly. The asymmetry would suggest that they get a base ST 11, but add several levels of (3pt) Arm Strength (right side only). The lack of symmetry would also suggest that they would not get the Off Hand Weapon Training perk or skill, as it suggests being equally proficient with both hands, which would be clearly inaccurate, given that high a level of asymmetry. Oh, and the fact that their right-handedness is even more prevalent than in humans suggest that they were a highly co-operative society. I do not understand the rationale behind the one-weapon rule; it seems irrational. A hunter would carry a scraping tool, a knife, and some type of bush tool (a hand axe, for instance). Once you've killed the animal, you have to bleed it, then butcher it. Even if you don't use fire, you'll still need to clear brush for a shelter. |
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