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Originally Posted by Kromm
I would welcome a list of optional, non-weapon-table traits such as "Adds +1 to FP costs for combat," "Off-limits for Weapon Bond," "Extra -1 to Bulk in close combat only/for Holdout only/for Move and Attack only," or even "Gives -5 to unfamiliar shooters, and is always at -1 without an Exotic Weapon Training perk." We could also have beneficial ones like "Bulk is -1 less severe in close combat only/for Holdout only/for Move and Attack only" or "Configurability gives +2 for Weapon Bond." We already have footnotes on reliability in High-Tech, which are a very similar idea. Then these traits could then be assigned to particular models of guns. That would make a great Pyramid article (and illustrate how "gadget bugs" exist even in the real world).
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Quote:
Originally Posted by HANS
Challenge accepted ;)
Cheers
HANS
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Quote:
Originally Posted by Kromm
Excellent! The Pyramid #3/00: Guns! volume on the wish list looks promising.
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Quote:
Originally Posted by HANS
Yeah. Steven already told me he didn't want me to write the whole damn issue though, so I have to watch my wordcount if I want to get several articles in there -- and I do, since I have several submitted or in writing for that issue.
I can easily fill an article with traits that provide minor bonuses or penalties due to ergonomics etc. What's unfeasible (and would read rather boring) is simply a long list of all guns written up so far and list their problems or advantages, but I can certainly mention many of them in above-said generic article. Actually, I can even see new techniques and stuff. Oh my. Great idea. Thanks for the challenge ;)
Cheers
HANS
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Are there any news of this article? Or would it maybe be an e23 project?
Are other forumites as eager for this to be written as I am?
And since I'm at it, is there any hope for a 4e version of
GURPS High-Tech: Modern Firepower? I know HANS planned to write one, but I haven't heard about it for a while.