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#1 | |
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Join Date: May 2010
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Quote:
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#2 |
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Join Date: May 2010
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And now for the moment we've all been waiting for...
M1 Abrams Cribbing from an old thread: TL: 8 Vehicle: M1 Abrams ST/HP: 200 Hnd/SR: -3/5 HT: 10 Move: 1/20 LWt: 65 tons Load: 2 tons SM: +4 Occ: 4 DR: 1680 Range: 275 miles Cost: $4,300,000 Locations: 2CTX Listed DR is going to be for the front hull. Vehicles 3e gives breaks down the armor as follows: Front hull: DR 1,680. Rear/side hull: DR 140. Top/underbody: DR 90 Front turret: DR 1,500. Rear/side turret: DR 200. Top turret: DR 120 Tracks Armor: DR 30; armor skirts provide an extra DR 70. Armor on the front, rear, and sides, is laminate; double DR vs. shaped charges. This has been debate elsewhere, but my take is that in game terms the M1's gun appears to be very close to the T-72's. In addition, the M1 mounts an M2HB machine gun and two M240 machine guns. Last edited by Michael Thayne; 09-01-2017 at 03:10 PM. Reason: Originally said "the T-72 mounts..." |
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#3 | |
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Join Date: Oct 2004
Location: Berlin, Germany
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Quote:
Cheers HANS
__________________
I blog at Shooting Dice. |
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#4 |
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Join Date: Jan 2011
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Just an aside - the A-10 has a titanium "bathtub" around the cockpit, which was designed and tested to stand up to 23mm autocannon rounds. That's about DR75 for the pilot/cockpit from the sides or below.
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#5 |
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Join Date: May 2010
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I think this is a fairly standard feature of combat aircraft—existing canonical write-ups omit it, so I'm doing so as well, but sure, it's worth noting.
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#6 | |
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Join Date: Oct 2004
Location: Berlin, Germany
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Quote:
Cheers HANS
__________________
I blog at Shooting Dice. Last edited by HANS; 03-30-2017 at 12:51 AM. |
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#7 | |
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Join Date: May 2010
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Quote:
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#8 |
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Join Date: Mar 2006
Location: Iceland*
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I confess that I'm really interested in stats for modern military weapons. Even those that are modified versions of previously published wespons require some research, in order to determine whether any of Acc, Range, Weight, ST, RoF or Cost should change.
I mean, I'm sure the differences of the M4A1 with the SOPMOD Block II from the Block I are really minimal and the 10.3-inch barrel version is functionally similar to other ultra-short barrel M16/M4 type weapons, but nevertheless, I don't know what the Weight and Cost should be or if RoF changes slightly. You mention that marksman rifles seem to be Fine versions of M16/M4 type rifles, but which of them qualify for Fine (Accurate), which for Fine (Reliable) and which for both? I'm also very interested in special-purpose varieties of weapons that are already statted, like the SCAR PDW or SCAR-P, the 20-inch barrel SR-25 rifles, SR-25K carbines with 16-inch and 14.5-inch barrels (SR-25 E2 Advanced Combat Carbine commercially, a military version is M110K2), SEAL Recce Rifle/'M4 Sniper' (especially whether 16-inch and 14.5-inch barrels should get different Acc), Mk12 SPR (16-inch and 18-inch versions) and an in-house modification to the M14 said to have been made by Delta armourers in 2002 (barrel chopped down to the gas block, wooden stock replaced with AK-style under-folder or side-folder stock, operator's choice). I don't think I have stats for the SCAR Mk 20 SSR or the modular Mk21 sniper rifle bought by SOCOM. Other interesting weapons that SMUs have allegedly looked at with interest include the AAC Honey Badger and MCX LVAW 'Black Mamba' in .300 AAC Blackout. Stats for those would be awesome to get, as I'm not entire sure about various judgement calls and breakpoints. Aside from weapon accessories mentioned by name in Tactical Shooting and Pyramid #3/57, I don't know what exact stats to give many of the most common accessories. These include the Elcan Specter DR (does it get Collimating/Reflex bonus and magnification?), Insight MX3 weapon light, Insight SU-233 weapon light, Insight WMX200 weapon light and SureFire Scout lights. I'm also not sure which models of real-world suppressors used by JSOC special mission units give -2 , which -3 and which, if any, give -4.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#9 |
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Join Date: May 2010
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I think improved accuracy was the main point in both cases, I don't know if reliability was improved as well.
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#10 |
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Join Date: May 2010
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Another aircraft:
AC-130 Gunship 3e stats for this can be found in GURPS Special Ops. Converting to 4e requires some guess work, but I think we're looking at something like: ST/HP: 182 Hnd/SR: +1/3 HT: 11f Move: 3/180 SM: +7 Occ: 13SP DR: 3 Range: 2,530 Loc.: g3WWi Stall: 58 Weapons include a howitzer, similar to the RIA M2A1 in High-Tech. I've heard conflicting things about the exact specifications of the AC-130's howitzer, High-Tech seems to think it's a shortened version, but Wikipedia suggests a longer gun. As a GM, I'd just use the RIA M2A1 as-written at least until I found better information. Other weapons include M61 autocannons and the Bofors M2A1 40mm cannon. The latter has stats in Special Ops, which converted to 4e come out as something like Dmg. 6d×6 (0.5) p++ + linked 3d [4d] cr ex, Acc 5, Range 3,000/9,600, RoF 2, Rcl 2. Also in Special Ops is the GE GAU-12/U Equalizer, 25×137mm cannon. Converted to 4e, it would have something like Dmg. 6d×4 (0.5) pi++ + linked 1d [2d] crushing explosive, Acc 5, Range 2,500 / 7,500, Rof 30, Rcl 2. |
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| Tags |
| high-tech, modern firepower |
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