Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Car Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-23-2017, 11:14 PM   #1
LokRobster
 
LokRobster's Avatar
 
Join Date: Mar 2005
Location: Republic of Texas; FOS
Default GURPS Autoduel 1st Ed; Car Wars Roleplay

Ok, I was on the road for 2 months and somehow missed this completely.

Jan 14, 2017 GURPS Autoduel 1st Edition PDF announced

What's good:
1. Great background on the Classic Age of Car Wars and Autoduel America.
2. RP elements and campaign ideas: Lone Wolf, Clubhouse Blues, etc... they're all here. If you've read any of the 7 Road Atlas & Survival Guides, you'll find references to the campaign styles described in this book. The 2nd Edition GURPS Autoduel dropped those particular details.
3. Interesting base look at converting CW to GURPS... see Notes.

What hasn't aged well:
1. GURPS 1st Edition weapons did not scale vehicular weapons to 'modern' 4e GURPS at all... off by a factor of 10 for some high RoF guns; I'd ignore weapon stats.
2. Armor, PD and DR, to convert to 4e you'd increase DR to make up for PD being gone (unused stat); and multiply by 10ish or more to get armor that can stand up to today's high tech weapon stats.
3. Ok ok just scrap the vehicle stats altogether.

Notes: I believe a game-able alternative is to run Car Wars stats in the Cars, and GURPS stats in buildings, social situations, survival in the wastelands, plot stuff, etc. In the Car, your dude becomes a vehicle component and "Vehicle Operation (Car/TL8) - 13" becomes "Driver+1" in Car Wars; use the conversion rules (sidebar, pg69) to get your Car Wars stats.

The book spends a lot of pages moving CW to GURPS movement rules, recreating Crash Tables, damage allocation, that sort of thing. A TON of work went into this conversion and while I find it interesting, I doubt I will ever play the vehicular combat that way. However, the role play aspects and details make the book totally worthwhile for me. I actually prefer it to GURPS Autoduel 2nd Ed, if you've read through that one.

Anyone looking to add more RP to their Car Wars will enjoy this retro offering. Thanks again SJGames for posting it up! I still find it fun to read and browse through periodically; I was reading it (an ancient copy I got off eBay in 2007) during a break at work the day before I ran across the post announcing the release.
__________________
Our decades-old & rarely updated CarWars blog & Hotwheel conversion tutorial: North Texas Autoduel Association

Last edited by LokRobster; 03-23-2017 at 11:17 PM. Reason: the inevitable typo
LokRobster is offline   Reply With Quote
 

Tags
gurps autoduel, role play, vehicle

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:37 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.