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Join Date: Jul 2013
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I've been experimenting with ST for quite some time. One of my goals is to bring the maximum human ST in line with the maximum for other attributes, which, for the sake of argument, I take to be 16. My ideal solution would be to use logarithmic strength, but until I find a better solution for logarithmic damage, that's not an option. So to keep things simple in the meantime, I had the idea of keeping ST roughly as it is*, capping it to 16 and letting Trained ST do the rest.
Trained ST originated in GURPS Technical Grappling, solely for grappling skills, the principle behind it is simple, as your skill gets higher, you get a bonus to strength for tasks related to that skill. Douglas has since made a series of blog posts covering extending Trained ST to striking skills. However, I think it could be taken further. For example, the Lifting skill could increase your effective ST when performing simple explosive lifts, the Hiking skill could boost ST when carrying a load for an extended period of time, Swimming for, well, swimming with a heavy pack. What do you think? What skills do you think should provide trained strength, and under what conditions? *I'm keeping Basic Lift the same, but tweaking the damage progression. It roughly follows the following pattern, thrust damage, starting at ST 10 and ending at ST 20 is, 1d, 1d, 1d+1, 1d+1, 1d+2, 1d+2, 1d+2, 2d-1, 2d-1 2d, 2d. Swing damage is based on thrust damage for 1.5x that ST, rounding down, this means that each level of ST always increases either thrust or swing damage. |
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| Tags |
| technical grappling, trained st |
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