Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-02-2017, 03:52 AM   #1
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: What does Unfit apply to?

Quote:
Originally Posted by sir_pudding View Post
At - 10 it is the only disadvantage a regular person might have, and at - 15 it is now solely a disadvantage of more capable characters. Reluctant Killer plus Unfit and two Quirks is already -12 points for your everyman.
Disadvantage limits are an optional rule, so if you don't use that rule it's not a problem.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius

Author of Winged Folk.

The GURPS Discord. Drop by and say hi!
Anders is offline   Reply With Quote
Old 03-01-2017, 08:15 PM   #2
David Johnston2
 
Join Date: Dec 2007
Default Re: What does Unfit apply to?

Quote:
Originally Posted by corwyn View Post
For that reason, I don't think I'll apply it to extra effort in combat (assuming I ever see a PC with it). I think it's overkill for -5 points, the other penalties easily are worth 5 pts of inconvenience, and when I allow EE it tends to be a big part of the game. I would probably give -5 or -10 for no EE in combat by itself based on my games. Either that or bump Unfit up to -10 or -15 because it would be roughly equivalent to -3 to -5 fatigue.
The possibility of messing up extra effort is virtually the only situation where Unfit is likely to come up as a problem for the player. I mean sure the character will be miserable in a cross country hike and will slow more fit people down, but that's just roleplaying stuff. It doesn't affect your ability to succeed for the most part.



And yeah, it's important to consider how hard it will be to buy/train off a disad. Unfit is one of the advantages that is most likely to be eliminated in the course of a character arc. Or a training montage.

You're the saddest bunch
I ever met
But you can bet
Mister, I'll make a man
Out of you

Boy do I regret cutting Jim!
But Jim had it coming!
David Johnston2 is offline   Reply With Quote
Old 03-01-2017, 11:31 PM   #3
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: What does Unfit apply to?

Quote:
Originally Posted by David Johnston2 View Post
The possibility of messing up extra effort is virtually the only situation where Unfit is likely to come up as a problem for the player. I mean sure the character will be miserable in a cross country hike and will slow more fit people down, but that's just roleplaying stuff. It doesn't affect your ability to succeed for the most part.

No, the extra fatigue loss is practically an afterthought. It doesn't apply in a lot of games because fatigue is often hand waved and EE in combat isn't part of a lot of games. The main downside is -1 to HT rolls and is easily detrimental enough for -5 points by itself. The inverse of Hard to Kill and Hard to Subdue plus a penalty to a host of rolls - stunning, poisons, disease, spells and other supernatural attacks, etc. It's not uncommon to roll Ht over a dozen times per character. And failing a HT roll is often debilitating.
__________________
MiB 7704

Playing: GURPS Nordlond Dragons of Hosgarth
Running Savage Worlds Slipstream (Flash Gordon style pulp)
corwyn is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:10 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.