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Old 01-12-2017, 10:42 AM   #1
Dustin
 
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Default Re: Combining and Layering Flexible Armor Against Firearms

Another approach to reduce the effectiveness of the extra layers could be to give the best layer its full DR, second gets half, third gets one-third, etc. So for the example of DR 8, 12, 12, and 12, it would add up to:

12 + 12/2 + 12/3 + 8/4 = 12+6+4+2 = 24
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Old 01-12-2017, 10:56 AM   #2
General Lee
 
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Default Re: Combining and Layering Flexible Armor Against Firearms

Quote:
Originally Posted by Dustin View Post
Another approach to reduce the effectiveness of the extra layers could be to give the best layer its full DR, second gets half, third gets one-third, etc. So for the example of DR 8, 12, 12, and 12, it would add up to:

12 + 12/2 + 12/3 + 8/4 = 12+6+4+2 = 24
Yeah, I thought that something like that would be more scalable than the approach of the DR/3, or Armor as Dice for the matter, but still the 5d damage would not punch throught it.

Because of that, I think that both rules above explained better the article that makes me post this thread firstplace.
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Old 01-12-2017, 04:45 PM   #3
DanHoward
 
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Default Re: Combining and Layering Flexible Armor Against Firearms

It might be simpler to simply subtract one die per layer.

First layer gets full value
Second layers gets -1 die
Third layer gets -2 dice
etc.

The result would be that lighter layers effectively contribute nothing extra.
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Old 01-12-2017, 05:51 PM   #4
General Lee
 
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Default Re: Combining and Layering Flexible Armor Against Firearms

Quote:
Originally Posted by DanHoward View Post
It might be simpler to simply subtract one die per layer.

First layer gets full value
Second layers gets -1 die
Third layer gets -2 dice
etc.

The result would be that lighter layers effectively contribute nothing extra.
The bottom line of all this is turn more impracticable to munchkins abuse of layering soft armor. But the core rules already have a certain degree of simplification, so subtracting -1 die per layer, despite much appealable to me, is yet another degree of oversimplification.

I confess that I prefer approaches that mirror more realistically, despite a tick more complexity, but nothing too “heavy” to slow-down the game.

Last edited by General Lee; 01-12-2017 at 08:08 PM.
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Old 01-12-2017, 05:56 PM   #5
Anthony
 
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Default Re: Combining and Layering Flexible Armor Against Firearms

Note that fundamentally, the rounds level IIIa are supposed to stop have a total energy of 12-15J/mm^2, while the rounds level III is supposed to stop have a total energy of ~75J/mm^2, and the protection for flexible armor is fairly linear in thickness.
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