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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Here's something I concocted for a campaign - Illusionism:
Illusionism Aspect: The senses, light and darkness This Path is used to create illusions and mislead beings. It can be used to feed false information to someone or merely to amuse and entertain. Sense Illusionism: Discover illusions and where they come from; track illusions back to their maker. Strengthen Illusionism: Create a static illusion; increase the ambient light in an area, negating up to -3* in Vision penalties; enhance Per by +10%*; add any sensory advantage (Acute Senses, Discriminatory Senses, etc., but not e.g. Danger Sense or Intuition). Restore Illusionism: Dispel manipulation of the ambient light level; restore someone’s senses to their normal function; repair a damaged illusion. Control Illusionism: Control an illusion you have not created yourself; create a ward (p.*I22) against illusions; change aspects of light other than brightness (e.g., color or direction it comes from). Destroy Illusionism: Destroy illusions; destroy or weaken someone’s senses – e.g., striking someone deaf or blind; decrease the ambient light in an area, adding up to -3* in Vision penalties; decrease Per by -10%*. Create Illusionism: Create a mobile illusion; give an Illusion new abilities; change a subject so that he appears to be an illusion to magical senses. Transform Illusionism: Give a mobile illusion initiative (to make it truly interactive requires a Create Mind effect as well); change any aspect of an illusion; add non-human senses (e.g., Sonar or Infravision) to a person. I've moved darkness from Necromancy [edit: light from Elementalism and senses and sensory impressions from Mesmerism]. Anything specific I've missed?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! Last edited by Anders; 01-16-2017 at 02:19 PM. |
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| Tags |
| incantation magic, ritual path magic |
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