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#1 |
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Join Date: Oct 2015
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So if making a Psionic and doing a set of powers.
So doing a TK bullet and hitting a man sized target which is the correct procedure: I: Roll to manifest the power, with penalties to hit the target. Or I: Roll to manifest the power. II: Roll vs innate attack to hit the target. The manifest power skill for for example TK bullet is a IQ/hard skill. It's just if I need the innate attack or I do this when manifesting the power. |
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#2 |
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Join Date: Jul 2008
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Based on the ability (which has 'based on IQ' as a modifier) and the total absence of the Innate Attack skill in GURPS Psis, I don't think Innate Attack is relevant.
It might, however, be the second case with the TK Bullet skill used in the second roll instead of Innate Attack. Considering the costs of failing a manifestation, and the strangeness of being more likely to suffer them if tossing pebbles at small or distant targets, I'd be strongly inclined to this interpretation.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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As the ability states, "Take an Attack maneuver and make a skill roll, with all normal modifiers for the ranged attack." Because there's no mention of a second skill roll, you only roll once, and it's to attack. If you fail the roll, you miss, but the bullet still goes somewhere.
That said, if the GM prefers to interpret a failed roll as "your ability didn't even manifest," that's fine too, but it isn't the default assumption.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#4 | |
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Join Date: Jul 2008
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Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#5 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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No, you still check for that on a critical failure. Unless an ability says otherwise, all of the How Psi Works rules apply to it.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#6 | |
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Join Date: Jul 2008
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And even just missing a shot means taking the repeated attempt penalties.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#7 |
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Join Date: Oct 2015
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Ok so its number 1, thanks for the help.
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#8 | ||
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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* In practice, this only happens when your skill (A) drops from 16+ to 15 or less, or (B) drops from 7+ to 6 or less. Quote:
Mind you, if you prefer to separate TK Bullet (along with all other "Attack" abilities!) into a two-roll process, that's a perfectly viable house rule. Just be consistent across the board and there shouldn't be any significant balance issues.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#9 |
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Join Date: Aug 2005
Location: Denmark
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I am not using GURPS psionic powers, but my own psi powers. So feel free to ignore this.
In it I have a few different types of psionic powers. General powers work as normal and all require a IQ/skill check to activate and usually at least one concentration action. Attack powers are any power that are any sort of direct attack. These do not require concentration actions but can use any Attack manoeuvres. They do not require a skill check but an Innate Attack roll. However they all have a "malf" number equal to what their IQ/Skill would be. |
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| Tags |
| psionics |
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