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#1 | |
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Join Date: Jun 2013
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#2 | |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Starting a fire with a fire bow takes at most an hour. Generally it only takes a few minutes. While not everyone in town in those days would have this skill, many would. Hunters would for sure. Now, someone might just go to the next village to see if something is happening there, but it won't be for fire. Unless absolutely no one can start a new one. |
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#3 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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1. I think he's saying that fires simply won't ignite or go out due to some supernatural force. 2. At most an hour? LOL. No, dude. I've seen someone spend 3 hours using a pump drill in a swamp to get a fire going in 40F weather. Firebows are even worse when dealing with damp kindle or firewood. Granted, that may not be the case because you have the materials in a shelter out of the weather, but that seemed like a blanket statement about primitive firestarting.
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#4 |
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Join Date: Sep 2007
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I think Lindybeige's point was not so much that fires are next to impossibly difficult to start (though that can be hard), but that it's dead easy to go next door and borrow a light. Taking an hour with a firebow is still something you'd avoid if you could take a five-minute walk to get a light. It's relative difficulty that counts.
- the well dries up - the cows dry up - all the herb die (all the crops dying is much more serious and life-threatening) - the roosters all crow in unison - One night, the moon doesn't rise |
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#5 | |
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Join Date: Feb 2011
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An even subtler change, such as dramatically different stars, or some new stars, or even simply rotating the entire star-field, could also work. |
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#6 |
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Join Date: Sep 2007
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#7 |
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Join Date: Jul 2008
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That's in the intriguing field of things that are profoundly wrong but also entirely possible to not notice at all.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#8 | |
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Join Date: Dec 2012
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EDIT: OK, went back and edited the OP. Thanks.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 11-27-2016 at 10:29 PM. |
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#9 | |
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Join Date: May 2007
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While iron is going to be expensive in any medieval setting someone in the village will have one, the blacksmith if no one else. You do need dry tinder & patience but unless you're on a tight time schedule it will produce fire with some minutes' work. |
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#10 | |
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Join Date: Jun 2013
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As for the rest of your post, sounds like a good setup for a Horror (or LT monster hunting) campaign/scenario. I think you're overselling the difficulty of lighting a fire, however - you don't avoid doing so because it's incredibly difficult, you avoid doing so because it's annoying, and sometimes exhausting. Any effect that is going to cause fires to suddenly die and go completely cold, despite having fuel available, is going to make lighting new fires impossible, however, so that can be the issue. It's a sure sign there's something spooky going on if you can't light a fire, then the torch you're carrying from the next village over suddenly dies out when you bring it into town. Alternatively, it could be a sort of really strange effect, where it acts on individual fires and needs time to adapt to new ones - you can't relight your hearth with traditional methods, but you can bring fire in from elsewhere to do so... shame it'll die in a week, though. Last edited by Varyon; 11-27-2016 at 10:16 AM. |
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| Tags |
| horror, low-tech |
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