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Old 11-27-2016, 03:16 PM   #1
Varyon
 
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Default Re: [Horror] [Low-Tech] Hearthfires going cold and other Low-Tech spookiness

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Originally Posted by Ghostdancer View Post
Yeah, there are rules for fire bundles in Pyramid #3/90: After the End (p. 32)
So there are. Those are just rules on using them more than making/transporting them, however (unless I missed something). Maybe we could steal the fire building rules for building a transportable fire bundle. Making the container out of sticks, mud, etc (along with kindling inside) is probably comparable to gathering kindling and building a fire, so we can just use Step 1 as-is (you can skip this if you already have an appropriate container - it can be assumed you can use the fire to readily make kindling if you need any). Optionally, a Failure at this step with MoF 1 or 2 builds a container that counts as improvised equipment. As you must already have an active fire to make the transportable fire bundle, we can skip Step 2, going straight to Step 3. Success there gives you a ~1 lb transportable fire bundle you can use within 24 hours to light a proper fire (allowing you to later skip Steps 1 and 2 - the bundle is tender and flame all in one, just waiting for easy reignition).
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Old 11-27-2016, 08:32 AM   #2
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Default Re: [Horror] [Low-Tech] Hearthfires going cold and other Low-Tech spookiness

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Originally Posted by Prince Charon View Post
It's not winter, so this is not a complete disaster, but they still need to get someone to the next village in a bloody great hurry (if there's a castle nearer, of course, that's the first place they'd go, but let's say that the lord of the manor, if any, hasn't got any fires or embers, either).
No they don't.

Starting a fire with a fire bow takes at most an hour. Generally it only takes a few minutes. While not everyone in town in those days would have this skill, many would. Hunters would for sure.

Now, someone might just go to the next village to see if something is happening there, but it won't be for fire. Unless absolutely no one can start a new one.
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Old 11-27-2016, 08:43 AM   #3
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Default Re: [Horror] [Low-Tech] Hearthfires going cold and other Low-Tech spookiness

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Originally Posted by evileeyore View Post
No they don't.

Starting a fire with a fire bow takes at most an hour. Generally it only takes a few minutes. While not everyone in town in those days would have this skill, many would. Hunters would for sure.

Now, someone might just go to the next village to see if something is happening there, but it won't be for fire. Unless absolutely no one can start a new one.
Two points:

1. I think he's saying that fires simply won't ignite or go out due to some supernatural force.

2. At most an hour? LOL. No, dude. I've seen someone spend 3 hours using a pump drill in a swamp to get a fire going in 40F weather. Firebows are even worse when dealing with damp kindle or firewood. Granted, that may not be the case because you have the materials in a shelter out of the weather, but that seemed like a blanket statement about primitive firestarting.
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Old 11-27-2016, 09:03 AM   #4
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Default Re: [Horror] [Low-Tech] Hearthfires going cold and other Low-Tech spookiness

I think Lindybeige's point was not so much that fires are next to impossibly difficult to start (though that can be hard), but that it's dead easy to go next door and borrow a light. Taking an hour with a firebow is still something you'd avoid if you could take a five-minute walk to get a light. It's relative difficulty that counts.

- the well dries up
- the cows dry up
- all the herb die (all the crops dying is much more serious and life-threatening)
- the roosters all crow in unison
- One night, the moon doesn't rise
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Old 11-27-2016, 04:22 PM   #5
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Default Re: [Horror] [Low-Tech] Hearthfires going cold and other Low-Tech spookiness

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- the well dries up
- the cows dry up
- all the herb die (all the crops dying is much more serious and life-threatening)
- the roosters all crow in unison
- One night, the moon doesn't rise
The first four were pretty normal but #5 just maxed out my spoopometer. But then, I haven't been paying attention to the weather reports...

An even subtler change, such as dramatically different stars, or some new stars, or even simply rotating the entire star-field, could also work.
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Old 11-27-2016, 05:36 PM   #6
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Default Re: [Horror] [Low-Tech] Hearthfires going cold and other Low-Tech spookiness

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The first four were pretty normal but #5 just maxed out my spoopometer.
Yeah; just depends on how weird you're willing to get. Figured I'd at least offer some variety :)
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Old 11-27-2016, 06:04 PM   #7
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Default Re: [Horror] [Low-Tech] Hearthfires going cold and other Low-Tech spookiness

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Originally Posted by PTTG View Post
An even subtler change, such as dramatically different stars, or some new stars, or even simply rotating the entire star-field, could also work.
That's in the intriguing field of things that are profoundly wrong but also entirely possible to not notice at all.
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Old 11-27-2016, 10:25 PM   #8
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Default Re: [Horror] [Low-Tech] Hearthfires going cold and other Low-Tech spookiness

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Originally Posted by Ghostdancer View Post
Two points:

1. I think he's saying that fires simply won't ignite or go out due to some supernatural force.
Basically, yes: the hearths stay stone cold unless actual fire (or a glowing ember, or a red hot piece of iron) is applied to them. Was tired, and so failed to clarify that.

EDIT: OK, went back and edited the OP. Thanks.
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Old 11-30-2016, 04:53 PM   #9
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Default Re: [Horror] [Low-Tech] Hearthfires going cold and other Low-Tech spookiness

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Originally Posted by evileeyore View Post
No they don't.

Starting a fire with a fire bow takes at most an hour. Generally it only takes a few minutes. While not everyone in town in those days would have this skill, many would. Hunters would for sure.

Now, someone might just go to the next village to see if something is happening there, but it won't be for fire. Unless absolutely no one can start a new one.
If you get to the age of Iron flint & steel are quite possible.

While iron is going to be expensive in any medieval setting someone in the village will have one, the blacksmith if no one else.

You do need dry tinder & patience but unless you're on a tight time schedule it will produce fire with some minutes' work.
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Old 11-27-2016, 10:13 AM   #10
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Default Re: [Horror] [Low-Tech] Hearthfires going cold and other Low-Tech spookiness

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Originally Posted by Prince Charon View Post
I'm pretty sure GURPS has rules somewhere for 'carrying glowing embers with you all day so you can light a fire when you arrive at the next camp,'
Not that I'm aware of. In fact, I didn't think this was actually an option, but the method described in the video sounds at least plausible. I'd probably just simplify such a "firebox" as being roughly half the weight and cost of a covered lantern (which can be used for the same purpose, but also provides light) - that is, $20 and 1 lb. It's good for 24 hours and can be replenished with any decent fire. Base fire starting time is maybe 10 seconds, and you can use damp kindling (the ember is assumed to last long enough to dry it out and ignite it), but that takes at least a minute to get the fire going. The firebox either makes Survival unnecessary or gives a sizable bonus (+5, meaning you can use default Survival at Per). This bonus is lost if using damp kindling, however - you need some skill to properly dry it out without extinguishing the ember in the process.


As for the rest of your post, sounds like a good setup for a Horror (or LT monster hunting) campaign/scenario. I think you're overselling the difficulty of lighting a fire, however - you don't avoid doing so because it's incredibly difficult, you avoid doing so because it's annoying, and sometimes exhausting.

Any effect that is going to cause fires to suddenly die and go completely cold, despite having fuel available, is going to make lighting new fires impossible, however, so that can be the issue. It's a sure sign there's something spooky going on if you can't light a fire, then the torch you're carrying from the next village over suddenly dies out when you bring it into town. Alternatively, it could be a sort of really strange effect, where it acts on individual fires and needs time to adapt to new ones - you can't relight your hearth with traditional methods, but you can bring fire in from elsewhere to do so... shame it'll die in a week, though.

Last edited by Varyon; 11-27-2016 at 10:16 AM.
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