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Join Date: Aug 2004
Location: Cockeysville, MD
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I've been GMing GURPS for 20+ years... but in that time the VAST majority of games that featured frequent combat have been "human centric" I think that is because GURPS is based on human norms, and it is easy for me to stat up a bunch of random thugs on the fly rather than crazy monsters. My games also tended to be on the lower end of the power scale.
That said, I've been running (off and on) Dungeon Fantasy games for a few years now. But I still struggle with combat encounters. It isn't a lack of monsters. DF Monsters 1-3 and the excellent GUPRS Repository, have provided a ton of good enemies... but actually using them effectively is a whole other issue. The monster books have some note on some strategies for those monsters, but even that advice seems limited. Most monsters can't go up against a diverse group of adventurers. One the of PCs is bound to have some way to take out the enemy quickly, even if there is a large group of that enemy. I think what I would like to see is a book or article that covers building diverse encounters. Mixing and matching enemies and figuring out how they can be fun and challanging to various group types. What character types are they "strong" or "weak" against. How to prevent the mage from just nuking them everytime, etc. Anyone else feel this way?
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--- My Blog: Dice and Discourse - My adventures in GURPS and thoughts on table top RPGs. |
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| Tags |
| fantasy, monsters |
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