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#31 | ||
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Join Date: Aug 2004
Location: U.K.
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Point. It's there ... as a Professional Skill. Which really reinforces Roger's point about Soldier being better described as an archetypal Pro Skill. The rules it includes for routine equipment use could certainly be generalised across a lot of Pro Skills.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#32 | |
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Join Date: Jan 2006
Location: Central Europe
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#33 | ||
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Join Date: Jul 2008
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Admittedly, PCs might find knowing how to work with and around a maritime bulk fish processing system to be a hard bit of knowledge to apply in play, but it's there...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#34 | |
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Join Date: Aug 2005
Location: Portland, Oregon
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#35 | |||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Shipboard sailors and aviators? Well maybe. They do go to basic or officer training, and get training on boarding operations with personal weapons. They also learn the kinds of basic military courtesies that everybody else does (more even because of their arcane rating system shibboleths). So they should get an analogous professional skill, which is Seamanship, I think. What's the difference between Seamanship and a "Sailor" skill? Quote:
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Last edited by sir_pudding; 11-10-2016 at 02:17 PM. |
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#36 |
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Join Date: Jul 2008
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I don't think that training with personal weapons in any way implies the Soldier skill...
SEALs, SeaBees, and various sorts of marines, being substantially trained for soldiering outside any ships they might be attached to, need Soldier. Ship's crews who are taught how to use a gun don't really. You could run into a bit of a problem if you had, say, elite boarding teams who really deserve the Tactical Shooting combat benefits of Soldier but have basically none of the primary functions of Soldier as they don't operate outside Crewman environments. Accuracy of the statement aside, I'm not sure what your point here is.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 11-10-2016 at 02:02 PM. |
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#37 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Yeah that's why I said maybe. Crewman makes more sense. However isn't Crewman for ships Seamanship? That seems a lot like "Sailor" but maybe I'm misreading something. I clarified what I wrote above.
Last edited by sir_pudding; 11-10-2016 at 02:17 PM. |
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#38 | |
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Join Date: Jul 2008
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"n my space-navy game I use Professional Skill (Sailor) for this purpose, which I should possibly have called something else; it fits alongside Spacer (living aboard ship, basic shipboard tasks) and Savoir-Faire (Military)." "PS(Sailor) as a Soldier-equivalent is for all the things you get to do in the Navy that aren't spacecraft operation: drill, tactics, personal weapon maintenance, whom to salute and when, which cleaning nanites will get your boots shiny enough but not eat holes through them."
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#39 | ||
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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#40 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I don't think giving SEALS Soldier is skill bloat though, it probably ought to be a primary skill for a SEAL template... |
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| Tags |
| basic, skill of the week, soldier |
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