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Old 10-13-2016, 05:49 PM   #1
Phantasm
 
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Join Date: Jun 2006
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Default Re: Problems mixing Magic-magic, Sorcery, Path/Book, and RPM Magic in the same game?

Quote:
Originally Posted by starslayer View Post
See OP's post #4 in this thread:
Kitchen sink, crapsack world, tattoo magic as one of many magical systems, monster run atlantis, and reference to a 'Rifts Shifter' as a previous character who will be ported across.

Looking for it to NOT be RIFTS is stretching.
Quote:
Originally Posted by Refplace View Post
Ah Forgot the Rifts Shifter useage.
Though the rest would have precedence in lots of places.
To be fair, a Shifter is a dimensional traveler, akin to a Banestorm World-Jumper, so they can conceivably show up anywhere there's magic.

But yes, this is for my GURPS Rifts game. :)


Still, I take it that the biggest concern is "how does X's counterspelling affect Y"? Any thoughts to help streamline things so that I don't mess up too badly when enticing others or potential players that lurk?
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