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Join Date: Jan 2011
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Hey all,
I've been away from GURPS for awhile now but the recent kickstarter has rekindled my face-to-face groups interest (we've got 4 backers amongst us) and I convinced them to start a bi-weekly Dungeon Fantasy game this Friday. Problem is, like I said above, I've been away from GURPS for almost a year now and I'm going to need the next few days to refamiliarize myself with the rules; can't have people shooting bows every turn without the Heroic Archer advantage! I'm afraid this isn't going to leave me with a lot of time to put into world-building and adventure design. I'm normally not afraid of improving things but I find that spontaneous responses work best when thoroughly planned in advance. So I figured it might be fun for everyone if I offloaded some of this work on the hive-mind. I was thinking it'd be cool to go real old-school and to a classic kind of hexcrawl sandbox game, like Keep on the Borderlands. As they progress they learn more about the world and become bigger and bigger players until (if things go well) they come to the point where they might start thinking about becoming major players, founding they're own settlements and guilds and whatnot. Either way, I'll post up on here when I know more about what people are playing, I know that we'll have at least three or four players and that one of them will be a wizard. I'll go with whatever comes up on this thread and post up here a session report to let you guys know how it went and maybe see how it should go from there. I'm actually kind of interested in how this kind of thing might work, it's an experiment in collective design. |
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| Tags |
| adventure design, campaign design, dungeon fantasy, world building |
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