Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-12-2016, 07:16 PM   #1
Tallor
 
Join Date: May 2016
Default TL11^ Smart Shuriken - Awesome but Not?

I was scrolling through the Ultra-Tech book and found that although I've skimmed it about four times, I still find things I haven't noticed. Today I found the Smart Shuriken which is pretty awesome. It's a sharp shuriken with contragrav drives to go at a blistering Move 96 through the air, ramming its target!

The problem is that although it's extremely long-range and can attack targets around corners, it's actually less damaging than an ordinary shuriken!

Low-tech shurikens do thr-1 cutting, meaning 1d-2 with a ST 11 warrior--Smart shurikens do (1x96/100 = 0.96) 1d damage, but halved do to collision rules.

I think my math may be wrong or the shurikens are wrong. Something here doesn't add up.
Tallor is offline   Reply With Quote
 

Tags
homing, shuriken, smart shuriken, ultra tech, ultra-tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:01 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.