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#2861 |
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Join Date: Sep 2004
Location: Lancashire, UK
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#2862 |
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Join Date: Sep 2004
Location: Lancashire, UK
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Erm... Dogging (Exploits p 20) has a very specific meaning in the UK...
Do not Google this in work... |
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#2863 |
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Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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I'm working at converting my PCs from my long running DF game. So far the only real complication in doing so is cost and weight of armor.
Those with negative SMs are taking a huge hit in weight to keep the same armor but they get that lost point of DR back. Will probably motivate them to get slightly lighter armor. Those with positive SMs are getting a huge break in cost and weight with no drawback. I'm going to have some happy barbarians. Also, since they are so cheap in regular GURPS, everyone has Fortify +2 and Lighten .75 on all of their armor. I REALLY appreciate that armor enchantments are listed with the percentages of how to break them down by piece (and it's a bit different than listed in Magic) however, they are significantly more expensive now. This will mostly prevent starting characters from starting with enchanted armor. |
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#2864 | |
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Join Date: Aug 2004
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Quote:
In passing, I'll just say that on my first read-through, I'm loving the whole thing.
__________________
My (ahem... hugely entertaining... ahem) GURPS blog: The Collaborative Gamer |
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#2865 | |
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Join Date: Apr 2007
Location: Ottawa, ON, CA
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Quote:
Halflings and Gnomes kind of get the short (ha) end, tho.
__________________
M2: Everything is true. GP: Even false things? M2: Even false things are true. GP: How can that be? M2: I don't know man, I didn't do it. |
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#2866 | |
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Join Date: Aug 2004
Location: Saskatoon, SK
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Quote:
__________________
MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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#2867 | |
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Join Date: Aug 2004
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Quote:
I like DF's use of SM 1 for the (standard) Barbarian. It's not really right (IMO) for the typical, Conan-like barbarian concept, which calls for big but not 7 or 8 feet tall! But I always read/imagined the DF write-up as saying, "Sure, calling your underground Schwarzenegger a full SM 1 is probably exaggerating. But the idea is to make his size a thing, with real game effects, not just descriptive effects. So to have a bit of fun with this barbarian concept, let's round that size up!" I'm good with that. And it has a couple of nice side-effects: a little discount on that ridiculous ST, which the players will appreciate, and the big jump in armor weight and cost, which nicely supports the "shirtless meat-pile" trope. DFRPG drops the SM 1 – and that's cool, as a way to make things simpler. It also lets the barbarian wear lots of armor. Which, if a player wants that, is fine! This is a GURPS strength: If players want heavily armored barbarians, they should build and play them, not be told "you just can't wear armor". (See also "wizards with swords" and all that.) But, yeah, I think this DFRPG change will take some thunder away from other professions, especially the knight. (Though I wouldn't be surprised if Dr K already considered that, and took steps in the rules to keep knights happy. I still haven't read everything closely...)
__________________
T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#2868 | |
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Join Date: Aug 2004
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I'll be interested to see how this "Now Barbarians will be armored!" discussion shapes up.
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Removing that, and thereby further simplifying play for Barbarians, seems to me a great thing.
__________________
My (ahem... hugely entertaining... ahem) GURPS blog: The Collaborative Gamer |
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#2869 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I noticed coins are now 1/20/400 instead of 1/4/80.
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#2870 | |
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Join Date: Aug 2004
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Quote:
About all I could ask for is the option in DFRPG to build an SM +1 barbarian (or half-Ogre, or whatever). That's not in the game, though; not even Gigantism (or Dwarfism). Overall, DFRPG seems to want to avoid any fiddly size-related issues, even to the point of ruling that Gnome and Halfling armor weighs the same as any other armor. (Can't say I like that particular rule...) Well, there's a whole other thread about how GURPS has to be simpler for newcomers, so here's a live example of it doing so. Fair enough; I'm more than happy to let this simpler GURPS take a shot at convincing new players. Time will tell whether this particular overlooking of size in DFRPG will lead to invincibly over-armored barbarians, haplessly under-armored Halflings, and perhaps a bit of grumbling from players. Or not. (In the meantime, those of us who want oversized barbarians, and armor weights that vary with character size, know what DF is and how to use it. : )
__________________
T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) Last edited by tbone; 08-20-2017 at 09:40 AM. Reason: typos |
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