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#1 |
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Join Date: May 2012
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I have a few questions regarding Magical Styles and flexible magic.
1. For magic perks that apply to one spell in a flexible magic system, do perks apply to a word/realm or to an effect technique? 2. If to word/realm for the above, do points in effect techniques count as points in style spells? 3. Do points in realm advantages count as points in style spells? |
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#2 |
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Join Date: May 2012
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It's been a couple days, so I'm bumping this.
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#3 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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What do you mean by flexible magic system?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#4 |
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Join Date: May 2012
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Specifically, I'm asking about the syntactic magic systems from GURPS Thaumatology (verb/noun magic and Realm-based magic), though symbol-based magic also falls under "flexible".
For those unfamiliar with these systems, they replace the standard spell-based magic system with rules for systems in which mages improvise magical workings when they cast. In verb/noun, Mages study magical verbs and nouns and combine them for magical effects (e.g. "create fire" could make a fireball, start a campfire, light a torch, etc.). In realm-based magic, the universe is divided into a few categories over which mages can gain power, (example set: "Nature, Artifice, Wisdom, Luck") (there's not a set list of categories; GMs select their own). So my problem is that Magical Styles explains how some perks are taken per-spell, but the "per-spell" line is pretty blurry with flexible magic. EDIT: Effect techniques are techniques of word/realm skills that, like spells, are not that flexible, allowing mages to improve a particular casting they use often. Last edited by Zoomfarg; 07-21-2016 at 08:49 PM. Reason: Forgot to explain effect techqniues |
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| Tags |
| magical styles, thaumatology |
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