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#71 | |
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Join Date: Jun 2010
Location: Alsea, OR
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Many more than I've played under, I've heard reports from multiple players that all line up. I never understand why people are willing to suffer a bad game and a totally toxic GM. |
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#72 |
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Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
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I started GMing when I was twelve, and I was terrible at it. My storylines were simplistic, juvenile and often made no sense. I was inconsistent with rules decisions, played favourites with the PCs (usually not intentionally) and sucked at acting and doing accents (and still do). I pretty much made every classic mistake you can make. The weird thing is that all my friends loved it and kept coming back for more because at least I tried to make it fun. RPGs are very tolerant of bad GMing if your heart is in the right place. What they can't handle are jerks.
Every story I see about a truly bad GM has nothing to do with competence, it is about whether they are a jerk or not. |
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#73 | |
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Join Date: Jun 2010
Location: Alsea, OR
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#74 | |
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Join Date: Sep 2004
Location: Medford, MA
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I think back to high school where the players all were chaotic-evil Drow Ranger/Magic-Users. They'd roll d12's for penis size and any time there was a female NPC present they'd rape her. And jerk-y player behavior has not been not limited to high school. The player who is a spotlight hog. Who, because they feel they have no responsibility, delights in messing up the game and trolling. The player who breaks immersion for the lolz. The player who is argumentative. etc. But again, unlike you, I've mostly had positive GM experiences...and in the rare bad GM experience, I don't play with them anymore. I also will note, one of the ways, when I GM, that I stack the odds in my favor for creating a positive experience for everyone at the table is by having players who are positive and don't imagine most GMs are jerks. I find that people who have an antagonistic relationship to GMs tend to bring that to the table and make the game unpleasant for the other players. So, I don't play with jerky GMs...and I don't GM for antagonistic players. |
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#75 |
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Join Date: Feb 2009
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I have fortunately never encountered the 'jerk DM', certainly some DMs have been better than others, but always someone taking a credible shot to deliver a quality gaming experience
I've unfortunately never experienced the gaming nirvana level of DMing that whswhs brings Most DMs bring a mix of 'that was awesome' 'I rolled dice and hung out with my friends and it was pretty good' 'the game was mediocre, but I hung out with my friends so not to bad' 'I wish I played video games by mself instead' 'let's pretend this never happened' Really no different than say watching movies, DMing ranges between 'Sooooo cool!' and 'I want my wasted life back!' |
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#76 | ||
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Join Date: Dec 2007
Location: Shropshire, uk
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The hallmark of a proper jerk seems to be a sort of twisted love for the hobby in general. In their eyes this justifies disruptive or downright creepy behaviour, bad GM'ing etc because they ultimately help 'improve' the game by fixing defective characters, setting elements or rules or educating or removing players who 'don't get it'. Last edited by Frost; 08-03-2016 at 07:03 PM. |
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#77 | |
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Join Date: Aug 2004
Location: Denver, Colorado
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Me, I treat fellow gamers who act badly in the same way I treat anybody who acts badly. They don't get to be a part of my life.
__________________
-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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#78 | |
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Join Date: Feb 2005
Location: Los Angeles, CA
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Ditto the the nth. I've encountered "bad GMs" who don't know rules, don't prepare for the game, or otherwise fail to honor their duties and responsibilities as GM. Aggressive, "jerk" behavior I have only seen from players. On occasion, I've seen jerk players provoke GMs into behaving like jerks. Most stories I've heard about "jerk GMs," the story begins with a player being a jerk by refusing to accept a GM ruling or otherwise challenging the GMs authority. Most of the times I've been called a "jerk GM" have stemmed from incidents where I won't tolerate jerk behavior from players.
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I've developed a theory: adult males gathering for what is perceived to be an adolescent activity fall into adolescent male behavioral patterns and engage in transgressive behavior that is not tolerated in their usual work or social arenas. It is a "safe" place to express things that would be regarded as antisocial or even hostile in most (if not all) other circumstances. This is not to excuse base, gross, offensive and antisocial behavior at the gaming table. On the contrary, working from this theory has enabled me to more accurately identify why a particular player is expressing or behaving in a particular manner, and then to suggest ways to either curb the behavior or incorporate it into the player character. There are some things I just don't condone among players, however. Like the occasional player who wants to be a rapist - I won't even let someone who expressed that idea into my game. |
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#79 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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There does seem to be an effect where some people behave much worse on the net than they do face-to-face, and I'm wondering if this is an alternative explanation for the behaviour you're seeing.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#80 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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__________________
Bill Stoddard I don't think we're in Oz any more. |
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