|
|
|
#21 | |
|
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Quote:
If you find that you have less quality game than you want, seek to rectify it. I'm not arguing that this is easy (it often takes years of investment, though with the presence of the internet, it can be more easily solved), I'm just arguing that you needn't "burn with envy." You can have what he has, if you invest as he did.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
|
|
|
|
|
|
#22 | |
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Quote:
|
|
|
|
|
|
|
#23 | |
|
Join Date: Jun 2005
Location: Lawrence, KS
|
Quote:
Since we're planning to move from San Diego to Riverside in August, I'm going to get the experience of an environment without an accumulated player base, so I'll be finding out how well my strategy works in that situation.
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
|
|
|
|
|
#24 |
|
Join Date: Oct 2011
|
Just because we call it a Game doesn't mean we're competing with each other.
And +1 to Robkelk's bit about automation. |
|
|
|
|
|
#25 |
|
Join Date: Dec 2006
Location: Houston
|
The GM and the Rules have a very peculiar relationship and that has changed over the years.
See the weird thing is that I can remember as a kid, playing AD&D and even the Red Box D&D that there was a mindset of 'I can do X because its in the rules!' or some other absolute notion that if you wanted to do it, it was covered somewhere by some rule. I realized later that the success of that mindset was DEPENDENT on the fact that we didnt do enough 'outside the envelope'. Our games really could have been handled quite well with a keyboard hotkey interface. In fact, they WERE, when SSI Pool of Radiance et al came onto the scene. Judging by that games popularity, IM assuming that I wasnt the only person running and playing those kinds of games. Many years later, as I raised my own players, I encouraged them to do things 'off page' and get the story told that they wanted to tell, secure in the fact that I would rule on any grey or uncertain areas that they might come across but I would only make those rulings when absolutely needed. Its a conflict of philosophy I think. Are the rules the LAST word or are they the FIRST word. GURPS for example, is a wonderful system, but there are question that it leaves unanswered that a GM must address, either because the Rule is not yet written, the GM doesnt yet own (as in either purchase or fully understand) the rules, or he simply finds the rules to be inconsistent with the kind of game hes trying to run. Which is more tyranical? The GM that says: 'Ive made my personal ruling on an area of the rules that is yet uncovered.' or the GM that says 'Im sorry, you cannot perform that action as its not covered in the Rules As Written'. My exposure in GURPS is that most GMs and players seem to prefer the former form of tyranny (Do what you want, Ill make the call and be the final authority) over the later (YOu cannot do that, book dont say so and Im enforcing the RAW's final authority). Nymdok |
|
|
|
|
|
#26 | ||
|
Join Date: Sep 2008
Location: near London, UK
|
Quote:
Quote:
__________________
Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
||
|
|
|
|
|
#27 | |
|
Join Date: Aug 2004
Location: Denver, Colorado
|
Quote:
I'd drive that far, just to play in one of your games, if I lived in SoCal, so you might not have to worry about not having a player base. Just sayin'. :)
__________________
-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
|
|
|
|
|
|
#28 | |
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Quote:
|
|
|
|
|
|
|
#29 | ||
|
Join Date: Dec 2006
Location: Houston
|
Quote:
Quote:
One outstanding problem of Table consensus is that it seems taht there would be times when the players are at odds over a rule or ruling. Who then breaks that tie? Nymdok Last edited by Nymdok; 07-15-2016 at 10:44 AM. |
||
|
|
|
|
|
#30 | |
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Quote:
As for tiebreakers, the tiebreaker vote is still not the same thing as unilaterally holding the power. (Yeah, I know players can leave a bad GM, but that's comparable to a revolution in a way - it's not part of the formal power structure.) |
|
|
|
|
![]() |
| Tags |
| game mastering |
| Thread Tools | |
| Display Modes | |
|
|