Learning Skills and Advantages
Improving an attribute is not cheap, but does not appear to take any time. Social traits are the same way (sort of, acquired in play).
According to the characters book (Ch292), it takes 200 hours per skill point or character point for the learnable advantage (8.3 days not including rest and necessary activities, more like 25 days if taking 8 hours a day). One proposed method was simply doubling the rate of acquisition so it's 100 hours per skill point (4.1 days not including rest, 13 days if taking 8 hours a day).
However, "This is not to say you found time to hit the books - only the genuine experience of an adventure can be equivalent to a much longer period of study." The Quick Learning Under Pressure allows a person to buy a skill the next gaming session. I'm no more a fan of time sheets than my local groups, but deferring that long only encourages forgetting or frustration. I may be missing something, but have some alternate means been proposed?
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