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Join Date: Jul 2015
Location: Santa Fe, New Mexico
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Note: I've just started watching battle tendency, so no spoilers in the comments, please!
After watching part 1 of JoJo's Bizarre Adventure, I thought that a Sendo martial artist would be an interesting character concept, so I set about trying to make a full Sendo style using the rules in GURPS Martial Arts. It was difficult because many Sendo moves would probably be built better as advantages, as well as the fact that it can be hard to tell if a particular move is from Sendo or a character's other fighting knowledge (e.g. Jonathan's Bare-Knuckle Boxing), but I think I've made something workable. I made a new Hard technique called Hamon Control which defaults to Breath Control - 3 and cannot exceed Breath Control. Some of the more out-there feats can be modeled as powers, taking the Hamon(-15%) modifier (It requires oxygen, and also has many of the same weaknesses as the Chi modifier). Hamon Control is the controlling skill for powers with the Hamon(-15%) modifier. Hamon Talent costs 5 points/level. For those unaware, Sendo is an Indian martial art in the JoJo series that revolves around the building and usage of Hamon (life energy, basically chi) to perform extraordinary feats, including healing others, slaying vampires and other undead, and other Wuxia-style feats. However, in order to use Hamon, the user must have a fully-functioning respiratory system. This means that they (usually) can't use it underwater or while being choked, nor can beings without blood (and by extension blood cells), like undead, use it. Sendo [4pts]: Skills: Breath Control; Hidden Lore (Hamon); Karate Techniques: Breakfall (Karate); Counterattack (Karate); Exotic Hand Strike; Feint (Karate); Hamon Control; Kicking (Karate); Knee Strike (Karate); Low Fighting (Karate); Spinning Punch (Karate); Spinning Kick (Karate); Sweep (Karate); Uppercut (Karate) Cinematic Skills: Blind Fighting; Body Control; Breaking Blow; Flying Leap; Light Walk; Mental Strength; Power Blow; Pressure Points; Pressure Secrets; Sensitivity; Throwing Art Cinematic Maneuvers: Dual-Weapon Attack (Karate); Dual-Weapon Defense (Karate); Hand Catch (Karate); Lethal Kick (Karate); Lethal Strike (Karate); Pressure-Point Strike (Karate); Roll With Blow (Karate); Springing Attack (Karate); Timed Defense (Karate) Perks: Clinch (Karate); Cotton Stomach; Focused Fury; Iron Body Parts (Any); Rapid Retraction (Punches); Sure-Footed (Uneven); Technique Mastery (Hamon Control) Optional Traits: Attributes: Increased ST; Increased Will; Increased FP Advantages: Breath Holding; Fit or Very Fit; Hamon Talent; High Pain Threshold Disadvantages: Overconfidence; Pacifism (Cannot Harm Innocents); Code of Honor (Varies) Skills: Acrobatics; Boxing; Esoteric Medicine (Hamon Healing); Intimidation; Karate Art; Parry Missile Weapons; Wrestling; Wrestling Art Maneuvers: Head Butt Any thoughts or suggestions? Last edited by RedDragon; 08-20-2016 at 01:26 PM. |
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| Tags |
| jojo, martial arts, martial arts style |
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