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#1 |
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Join Date: Feb 2009
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How would you stat up the Create Spring spell in RPM?
I don't have a particularly good feel for how this should go down The DM and I both think it is and should be possible, but don't have a good feel on how to actually stat it (though we are leaning towards Greater Transform Matter x2, and probably some range and subject weight, on the vague notion that the spell is probably reaching down to wherever the water actually is, and transforming the water and the earth such that they actually want to be a spring) Any thoughts? Note, the mission objective specifically calls for Create Spring, so alas, using Lesser Transform Matter to make the ground into a giant bowl, and then using a simple Lesser Create Matter with a duration of 'longer than expected lifespans' to fill said bowl with thousands of tons of water is not what people want, they want Create Spring or equivalent Last edited by Kalzazz; 06-19-2016 at 11:37 AM. Reason: rpm |
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#2 |
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Join Date: Aug 2008
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It depends on just how you want to approach this. I see three main options:
1) Control Matter to convey existing ground water to the surface. 2) Transform Matter x2 to turn an area of land into a natural spring. 3) Create Matter to create water that happens to bubble up out of the ground as an effect. In (1) and (2), this would require a duration for however long you want it to exist. In (3), you would need a duration for how long the water exists, but the spring will stop bubbling once the Subject Weight of water you paid energy for is exhausted. I haven't done major terrain alteration magic, but eyeballing it, it won't be cheap no matter what. And reshaping the earth probably shouldn't be. That's pretty epic level stuff.
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#3 |
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Join Date: Feb 2009
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Were probably throwing skill 27 at it, however, if that is not enough I am fairly sure we can manage at least in the low to mid thirties with some effort (find a grimoire, use a good charm lab on a place of power to make a charm), and can go for some traditional trappings or such if we have to, or if it comes to it can probably manage a fair amount of voluntary sacrifice, potentially find other casters willing to assist
So we are prepared to if need be throw a moderate to high amount of energy downrange (Though actually, I suspect that if it is to difficult to do my characters employers will decide that she is just utterly lame, fire her, send a nasty letter to the Adventurer's Guild, and just go hire a Magic Magic mage who knows Create Spring. Which is what they really wanted in the first place, but got our party of random clowns instead . . . . so thus, since we do not want to be 'the lame folks who couldn't handle a simple casting of Create Spring and got fired' we would probably need to try and do things very secretly, so our employers didnt realize we actually had to put a lot of effort into it) So thinking of a scaled up version of Bewitched Basketry, since we don't want to transform a pile of wicker into a basket, but we want to do something similar (transform a naturally occuring planet with water and such and no spring here into a planet with a spring here, since we have all the needed raw materials to work with) The planet would probably make its save vs our spell and resist it if we just tried to change the entire planet though, so something more localized that won't tick the entire planet off |
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#4 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
Greater Create Matter Effect (6) Duration, 1 day (7) Subject Weight, 450 tons* (10) * (1 [gal/min] x 60 [minutes] x 24 [hours] = 86,400 lbs of water or 345.6 tons in a day) Now, if this is something where water is not nearby (a desert, in the middle of a highway, etc.) it's a Greater effect, otherwise I'd call it a Lesser effect - you're just shifting water around.
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#5 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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And if it's on the D&D world, Athas, you just get a DM newspaper swat to the back of the head, and a loud, "No! Bad player."
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#6 |
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Join Date: Feb 2009
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I guess will offer to cast this
This Casting: Greater Create Matter (6) + Duration, 100 years (121) + Subject Weight, 717,445,350 tons (23). 450 energy (150×3). Which will give them 50 gallons a minute for 100 years, which given Magic Magic Create Spring is measured in gallons per hour instead of gallons per minute should represent enough of an upgrade they might accept it Maybe I think will get a lecture about silly kids and their silly newfangled magic which can't cast a boring old Create Spring spell which people have been casting since Bahamut was a hatchling etc |
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#7 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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That right there is a game-changing spell - it SHOULD be costly/hard to cast.
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#8 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Surely a game-changing spell would be one that e.g. changes a rabbit into a pheasant?
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#9 |
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Join Date: Feb 2009
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I would expect it would be a pretty common spell, this is just a more over the top casting of it to try to convince skeptics that it is worth casting instead of getting angry at said casters that they can't cast a 'real' Create Spring
The DM is probably going to rule it is a Quick and Dirty type spell (since its a version of Create Spring which is a 'tried and true common spell', and it will not be a rush job) So Jaina has 24 path of Matter, and Higher Purpose - Hydromancy! 3, so her effective skill is 27. She will probably pick up a grimoire of Create Spring (which due to the DM's ruling of 'tried and true common spell' should be fairly well available, say she finds one for +2) Will exceed twice her Safe Threshhold even with the grimoire and her pool (36 from Magery 12, and 10 from her staff), so she wants to roll 13 or less. Doable but risky. Jaina fortunately has Stablizing Skill - Hydrology for Hydromancy, and she has Luck . . . so . . . hopefully we won't see an epic catastrophe So its not a small spell . . . . but then again, 500 point weight class characters should be able to pull off some non trivial effects in their chosen area |
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#10 | |
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Join Date: Nov 2004
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Quote:
Lesser Sense Matter (2) + Greater Destroy Matter (5) + range 1,000 miles (36) + Area Effect 138,000,000 cubic yards (28) + Subject Weight, 6,457,008,150 tons (25). 288 (96*3) Locates the nearest river (must be within 1,000 miles), and creates a channel in the bedrock between your location and the river. Make a roll against a relevant Engineering skill to make sure that you actually get proper flow. Lasts as long as the river and the bedrock do. If you actually know that there's one closer, you can save some energy on the range and area of effect. |
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| Tags |
| create spring, rpm |
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