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Old 06-06-2016, 01:48 AM   #1
Adronio
 
Join Date: Jun 2016
Default Realistic house-rules

Hey Gurps-fans, first time posting here so ill make this quick.

I was thinking about realism in gurps and wondered if you guys had any house-rules or alternate gurps rules you use and/or like.

I'll start off with mine:

Survivable guns from pyramid 3/44. Halving the damage but doubling the penetration.

Increasing the chance of randomly hitting the vitals on a torso hit from a 1 on a 1d6 to 1 and 2 on a 1d6, because vital organs take up alot of space, yo.


Note: Sorry for any potential grammar errors, English isn't my native language.
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Old 06-06-2016, 04:42 AM   #2
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Default Re: Realistic house-rules

Nice.

I'm not normally a fan of the half damage* dbl pen thing, but actually tie it with 2x the chance of a vitals hit and I quite like that!



Will up the randomness of gun fights, but that's not necessarily a bad thing!
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Old 06-06-2016, 08:02 AM   #3
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Default Re: Realistic house-rules

You might be interested in this old thread of mine.
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Old 06-06-2016, 08:12 AM   #4
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Default Re: Realistic house-rules

Quote:
Originally Posted by aesir23 View Post
You might be interested in this old thread of mine.
My problems with your "vital organs table" is that you can hit several organs in one go, and your table does not reflect that. I think just using "vitals" is actually a better way to model that.
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Old 06-06-2016, 08:28 AM   #5
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Default Re: Realistic house-rules

Generally speaking, every GURPS House rule post on my blog is made with an eye to realism. Here's everything with both GURPS and Houserule in the label: http://chainlinkandconcrete.blogspot...bel:houserules

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Old 06-06-2016, 08:45 AM   #6
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Default Re: Realistic house-rules

I love wounding systems for gurps. I find this version to be the easiest to reference and the best thought out. While you're on that site, you may as well look at everything else the guy has. Animalia is considered particuarly useful, though its not really a realism house rule.
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Old 06-06-2016, 08:48 AM   #7
Adronio
 
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Default Re: Realistic house-rules

Hello everyone, nice to see all the replies.

I'm just going to explain why I chose to use these alternate/homebrewed rules.

First off, the lungs and heart alone take up alot of the upper part of the torso, these two organs alone is more then 1/6 of the torso, and getting shot in the upper part of torso is pretty much a death sentence if you are using any respectable caliber. However even a rifle bullet doesn't do alot of tissue damage, and most of the energi of the bullet is going to leave the body with the rest of the bullet itself, especially with high-powered rifle bullets. This means that if f you get shot somewhere non-vital, even with one of the most powerful handheld infantry weapons (excluding .50 cal) you will probably be fine. Even a lung shot is survivable, even though extremely dangerous. Of course, if you don't get medical attention you'll probably die from infection, but that's another matter entirely.

Hope that wasn't to much of a wall of text.
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Old 06-10-2016, 02:30 PM   #8
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Default Re: Realistic house-rules

Quote:
Originally Posted by Cheomesh View Post
Generally speaking, every GURPS House rule post on my blog is made with an eye to realism. Here's everything with both GURPS and Houserule in the label: http://chainlinkandconcrete.blogspot...bel:houserules

M.
I like some of these, although they are a bit finicky. One note, on the PASGT, is that the v50 standard was about 2d fragment. That's a 7 average roll, by the numbers. I dropped the DR just a bit because 7 was a little higher, give that it's not designed to stop damage at the higher caliber pistol level. YMMV.
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