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Old 06-02-2016, 04:38 PM   #1
weso12
 
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Default Most trivial quirk, most useful perk, least useful perk, and most severe quirk.

So I kind of want a guide line of what counts as a quirk or a perk for example I want to be say "If the ability is at least as benefical as X but no more useful then Y it counts as a perk" or "if the disadvantage is at least as penalizing as x but no more penalizing than y it counts as a quirk"

I'd argue for the most trivial quirk I'd go with something like "Dislikes Carrots", for least useful perk I'd go with "High-Heeled Heroine" because the character could easily just not wear high-heels and never have to worry about the penalty, I guess if you're trying to save turn of taking off the heels for a female character at formal event that suddenly turned into combat it's slightly useful, but simply declaring your character was wearing flats would fly with most GMs and I don't think the movement for wearing heels is ever specified anywhere.

For most severe quirk, I guess Incompetence (Driving) in a setting where everybody needs to drive but then again just have someone drive for you and never have to work about it..

IDK what is the best Perk though

Anyone have any ideas for any of these would be nice.
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Old 06-02-2016, 04:47 PM   #2
ericthered
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Default Re: Most trivial quirk, most useful perk, least useful perk, and most severe quirk.

It depends on your game, but in the right genres weapon bond can be a really powerful perk.

Least powerful perk is probably one of those cinematic clothing perks.
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Old 06-04-2016, 04:17 PM   #3
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Default Re: Most trivial quirk, most useful perk, least useful perk, and most severe quirk.

Quote:
Originally Posted by ericthered View Post
It depends on your game, but in the right genres weapon bond can be a really powerful perk.

Least powerful perk is probably one of those cinematic clothing perks.
Who wants to be a shapeshifter always naked post change? That's going to cause all sorts of problems and difficulty in maintaining secrets.
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Old 06-02-2016, 04:53 PM   #4
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Default Re: Most trivial quirk, most useful perk, least useful perk, and most severe quirk.

Quote:
Originally Posted by weso12 View Post
So I kind of want a guide line of what counts as a quirk or a perk for example I want to be say "If the ability is at least as benefical as X but no more useful then Y it counts as a perk" or "if the disadvantage is at least as penalizing as x but no more penalizing than y it counts as a quirk"
IMO, this will vary by setting. For example, I've run some games in which being a casual killer is just a quirk, while in others it's a full-blown Social Stigma or negative Reputation.

Quote:
For most severe quirk, I guess Incompetence (Driving) in a setting where everybody needs to drive but then again just have someone drive for you and never have to work about it..
Thing is, I know many people who have this and it doesn't hurt them at all, because they live in a major city and it's easier to just take public transportation everywhere.

And if you have Incompetence for a skill that's truly ubiquitous and really, really matters in the setting, that's actually Social Stigma (Uneducated).
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Old 06-02-2016, 06:40 PM   #5
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Default Re: Most trivial quirk, most useful perk, least useful perk, and most severe quirk.

Best Perks IMO:

Off-Hand Weapon Training, Shield Wall Training, and Fur.

Most trivial Quirks I've seen someone actually put on a character sheet:

Dislikes bugs, likes bread, likes water (all on the same character to reinforce him as bizarrely bland). He was imprisoned once and stayed in mostly of his own free will, intentionally reinforcing the walls with his Masonry skill instead of taking advantage of obvious weakpoints to escape.
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Old 06-02-2016, 08:09 PM   #6
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Default Re: Most trivial quirk, most useful perk, least useful perk, and most severe quirk.

I have never seen a DM work 'dislikes carrots' into a game I've played in, which is annoying, since its amusing
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Old 06-02-2016, 08:11 PM   #7
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Default Re: Most trivial quirk, most useful perk, least useful perk, and most severe quirk.

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Originally Posted by Kalzazz View Post
I have never seen a DM work 'dislikes carrots' into a game I've played in, which is annoying, since its amusing
I've managed to work "dislikes herring" into a campaign, but of course that's completely different.
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Old 06-02-2016, 08:16 PM   #8
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Default Re: Most trivial quirk, most useful perk, least useful perk, and most severe quirk.

Well, carrots are the very first example of 'other things you can dislike'
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Old 06-03-2016, 11:19 AM   #9
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Default Re: Most trivial quirk, most useful perk, least useful perk, and most severe quirk.

Quote:
Originally Posted by weso12 View Post
... for least useful perk I'd go with "High-Heeled Heroine" because the character could easily just not wear high-heels and never have to worry about the penalty, ...
There are places in Gernsback-2 where she'd be out of uniform if she isn't wearing high heels. "High-Heeled Heroine" is a very useful Perk.
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