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#1 |
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Join Date: Mar 2015
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So I kind of want a guide line of what counts as a quirk or a perk for example I want to be say "If the ability is at least as benefical as X but no more useful then Y it counts as a perk" or "if the disadvantage is at least as penalizing as x but no more penalizing than y it counts as a quirk"
I'd argue for the most trivial quirk I'd go with something like "Dislikes Carrots", for least useful perk I'd go with "High-Heeled Heroine" because the character could easily just not wear high-heels and never have to worry about the penalty, I guess if you're trying to save turn of taking off the heels for a female character at formal event that suddenly turned into combat it's slightly useful, but simply declaring your character was wearing flats would fly with most GMs and I don't think the movement for wearing heels is ever specified anywhere. For most severe quirk, I guess Incompetence (Driving) in a setting where everybody needs to drive but then again just have someone drive for you and never have to work about it.. IDK what is the best Perk though Anyone have any ideas for any of these would be nice. |
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#2 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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It depends on your game, but in the right genres weapon bond can be a really powerful perk.
Least powerful perk is probably one of those cinematic clothing perks.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#3 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Who wants to be a shapeshifter always naked post change? That's going to cause all sorts of problems and difficulty in maintaining secrets.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#4 | ||
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Quote:
Quote:
And if you have Incompetence for a skill that's truly ubiquitous and really, really matters in the setting, that's actually Social Stigma (Uneducated).
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#5 |
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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Best Perks IMO:
Off-Hand Weapon Training, Shield Wall Training, and Fur. Most trivial Quirks I've seen someone actually put on a character sheet: Dislikes bugs, likes bread, likes water (all on the same character to reinforce him as bizarrely bland). He was imprisoned once and stayed in mostly of his own free will, intentionally reinforcing the walls with his Masonry skill instead of taking advantage of obvious weakpoints to escape.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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#6 |
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Join Date: Feb 2009
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I have never seen a DM work 'dislikes carrots' into a game I've played in, which is annoying, since its amusing
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#7 |
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Join Date: Jul 2014
Location: New Zealand.
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I've managed to work "dislikes herring" into a campaign, but of course that's completely different.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
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#8 |
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Join Date: Feb 2009
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Well, carrots are the very first example of 'other things you can dislike'
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#9 |
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Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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There are places in Gernsback-2 where she'd be out of uniform if she isn't wearing high heels. "High-Heeled Heroine" is a very useful Perk.
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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| Tags |
| perks, quirks |
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