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Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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My group has decided they want to play a game where they explore an alien planet. I still need to go over the rough details of what they want, but it looks like they will probably be playing the first wave / leaders of a near-future mission to a life-bearing planet, probably fairly earth-like. I'm probably going to invoke an alien McGuffin like the wormhole in Interstellar to get them there, but the planet itself should be fairly scientifically plausible and their equipment not much better than today's.
Given that it's going to cost quite a bit to get them to their destination, I guess the characters should be highly qualified. But what traits are appropriate for the top-100 or so volunteers for a mission like this? How many points should I give them? I'm thinking of using Action 4: Specialists, but replacing the BAT with something like this: Attributes: ST 10 [0]; DX 11 [20]; IQ 12 [40]; HT 11 [10]. Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 11 [0]; Per 11 [0]; FP 11 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0]. Advantages: 40 points from the BAT list. Disadvantages: -15 points from the BAT list. Skills: Free-Fall (A) DX-1 [1]-10; Research (A) IQ [2]-12; Spacer (E) IQ [1]-12; Vacc-Suit (A) DX [1]-10. |
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| Tags |
| space |
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