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#1 |
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Join Date: Aug 2004
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Okay; it seems to be back. Please feel free to get the latest issue now!
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#2 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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The Codex Duello article is nicely done, but has the same problem as I've seen with magical duelling systems in other games: why is there all this additional stuff that only happens in formal magical duels? Ars Magica is the only game I've seen with an answer to that, where the duelling mechanics are part of the core of the magic system.
However, in a nice piece of GURPS integration, the fast-draw rules from p10 of Tactical Shooting look as if they'll work fine with Wands at High Noon. |
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| Tags |
| pyramid 3/91, thaumatology |
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