Arcane forces have coalesced again, and the results are a
Pyramid you have to see to believe . . . and even after you see it, you might not believe it! We've pulled a rabbit out of our hat with
Pyramid #3/91: Thaumatology IV.
This issue includes a new champion for
GURPS Monster Hunters -- technomystics -- and the strange new abilities they have access to. It also features rules for how to conduct wizard duels (good for just about any
GURPS magic system), a full-fledged Metal college for the
GURPS Magic system, dark alchemical potions from David Pulver, and much more.
It's no trick;
Pyramid #3/91: Thaumatology IV is pure magic! Pick it up
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