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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Quote:
I acknowledge that in some cases the savings from the base Costs Fatigue limitation won't offset the extra FP or ER that you buy to support it, which is why some people house-rule a higher limitation value for Costs Fatigue. Personally, it might have been simpler had Fourth Edition taken a GURPS Magic approach and ruled that all active advantages cost fatigue to use, then charge an expensive enhancement to remove it. But (A) no point in contemplating that now and (B) that would probably have its own balance issues.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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| Tags |
| sorcery |
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