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Old 05-17-2016, 03:07 PM   #1
PK
 
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Default Re: Sorcery: replacing fatigue cost with something else?

Quote:
Originally Posted by weso12 View Post
Yeah I think requiring the alternative rituals would be best now you bring it up.

P.S. Suprised you never brought up my issue with Energy Reverse costing more than not having any limitation at all.
That's because it isn't necessarily an issue; it just works out that way if you buy every single ability that might use the ER with "Costs Fatigue, ER Only." And even then, you're still better off in some ways than the person with no ER, because you have a dedicated pool to draw upon and a separate pool of personal FP to use for extra effort, other abilities, etc., and both recharge independently of each other.

I acknowledge that in some cases the savings from the base Costs Fatigue limitation won't offset the extra FP or ER that you buy to support it, which is why some people house-rule a higher limitation value for Costs Fatigue. Personally, it might have been simpler had Fourth Edition taken a GURPS Magic approach and ruled that all active advantages cost fatigue to use, then charge an expensive enhancement to remove it. But (A) no point in contemplating that now and (B) that would probably have its own balance issues.
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