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#1 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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It's funny how many misconceptions there are about nuclear power plants, from people convinced that the water vapor is actually "radioactive smoke" to the ones who think that each plant is one wrong key-press away from detonating like a nuclear bomb. (Personally, I blame B-movies and comic books.) But it's undeniable that mistakes do happen, with terrible potential consequences, and GURPS Disasters: Meltdown and Fallout is here to bring this terrifying scenario into your game.Cheap, clean power Learn how nuclear power and waste disposal actually works, including the many safety measures in place . . . and then see what can go wrong when those safeties fail. Can your workers survive the steam explosion and escape the lava-like corium flow? Or are you transporting a waste cask when terrorists ambush your convoy to steal that spent fuel? Perhaps you're experts coming in after the meltdown, to contain the fallout particulates that have spread throughout the countryside -- or just normal civilians trying to survive the chaos! Whether you're trying to escape, save others, contain the breach, or cause it via sabotage, this supplement has the rules and advice that you need. To help with this goal, GURPS Disasters: Meltdown and Fallout also expands the existing GURPS rules for radiation: Add additional detail with separate tracks for Current Radiation Load and Lifetime Dose; new rules for nonhumans (or altered humans) exposed to radiation; and a comprehensive list of radiation types, materials that provide a PF, and how the two interact. Or take a different approach and simplify all of this with Radiation Points -- or have things get weird as radiation interacts with magic. As if all that isn't enough, this work also expands on the rules for nuclear weapons from GURPS High-Tech and adds dozens of new pieces of radiation-focused gear! Nuclear power may be relatively safe and reliable, but from a roleplaying perspective, the real fun happens when it isn't. So grab your spectrometers and prepare to fight the one "invisible enemy" that actually exists! (Be sure to also check out the full bibliography, complete with links to every book and film!) — Store Link: http://www.warehouse23.com/products/SJG37-1710
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#2 |
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Join Date: Jun 2006
Location: On the road again...
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WOOHOO!
Of course, I'll still probably have to scream "radiation does not work like that!" at people who don't have this book. ;)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#3 |
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Join Date: Mar 2013
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I feel like this is exactly the kind of product that would cause a naïve employee of the FBI to organise a raid upon a games company, on the erroneous grounds that they are distributing some kind of handbook for nefarious activity.
Luckily that would never happen in the real world. |
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#4 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#5 |
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Join Date: Jun 2005
Location: Lawrence, KS
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But what about imaginary radiation?
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Bill Stoddard I don't think we're in Oz any more. |
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#6 |
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Join Date: Jun 2006
Location: On the road again...
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Well, if it's Atomic Horror, I give a lot more leeway. ;)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#7 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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#8 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Roger actually did give some love to cinematic/imaginary/weird "radiation" in this, as a potential source for everything from superheroes to classic post-apoc mutants. That isn't the focus, mind you -- the majority of this book by far is based on realistic, well-researched facts -- but I liked getting those brief nods to the impossible and imaginary. :)
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#9 |
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Join Date: Aug 2015
Location: Kenai, Alaska
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PK, I thought you said the AtE media Blitz was over? Then you come and spring this gem on us? You're a regular dick dastardly with schemes like this.
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#10 |
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Join Date: Dec 2006
Location: Meifumado
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So are the radiation rules in this compatible with those in AtE, or are they on opposite ends of the realism-cinematic spectrum?
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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