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Old 05-04-2016, 03:50 PM   #1
CeeDub
 
Join Date: Jan 2015
Location: UK
Default Alternate Ability groups

Salutations!

Suppose a character has two or more groups of abilities that are AAs of each other, but only within their own group. Say, frex, a psionic cyborg. The technological abilities would form one group, and the psionic abilities another. For the sake of argument, the character also has Compartmentalized Mind, so he could use one of each group every turn. Or Group 1 are attacks and Group 2 are movement abilities. Whatever.

Let's assume the (unmodified for AA) abilities cost CP like so:
Group 1:
Ability A [100]
Ability B [80]
Ability C [20]
Group 2:
Ability D [40]
Ability E [30]
Ability F [10]

Would you then buy only the two most expensive abilities of each group (A and D) and apply the AA modifier to the rest; or buy the two most expensive abilities (A and B), and treat the group thing as a special effect?
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