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Join Date: May 2014
Location: Indiana, United States
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I'm somewhat interested in the After the End series, but am currently torn as to whether or not to pick it up as I'm currently working on a fantasy setting and I'm unsure how applicable it will be to a fantasy version of a post-apocalyptic world or if it is geared more tightly to a post-modern day world.
Here are some general ideas I've been toying with for my setting. The general premise is that a magical war devastated the fantasy world I'm building, leading to such things as storms that can warp flesh and magic (called Magestorms) with perhaps pockets of high to no mana in different regions. Firestorms form and rain down destruction occasionally too. In effect I suppose its the magical equivalent of a nuclear war. I'm imagining ruins and underground complexes (dungeons I suppose) built from before the destruction that now serve as shelters for communities of survivors. Much of the technology and magic that remains isn't understood by people any longer (I'm toying with possibly up to steampunk like tech). With notable presence of "dimension warping" magic in cases. For example I'm pondering the idea that powerful mages in the past age knew from magical scrying that the destruction to come was inevitable, so many such mages experimented with dimensional spaces in the hopes of creating safe havens for people to rebuild civilization. As part of this I'm imagining a sub-dungeon within a ruins in the first adventure which is a fantastical tesseract (a 4- dimensional cube) that has rooms that interact in strange ways with in it as a small area to explore. I should also note that I have some of the Dungeon Fantasy series already to work with as a basis, but I'm still curious how useful the After the End series would be to my designing a campaign. |
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| Tags |
| after the end, dungeon fanasy, dungeon fantasy, fantasy |
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