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Join Date: Aug 2004
Location: North Florida
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I'm planning a modern/urban fantasy game of the Wainscot variety where the PC's will be playing 150 point magic users, and I need some advice on handling the magic system.
Setting Magical Mechanics: Uses Standard GURPS Magic with several tweaks. No Spell prerequisites other than IQ and Magery level. Magery caps at level 10 for PC’s Enchanting costs are divided by 10; quick and dirty enchanting. I plan on limiting PC access to spells by making advanced grimoires rare. Thoughts? Critics?
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christ0pher You reach out to push the orc off the ledge. [Dice roll. Critical Failure!] But instead, lightly caress his back. The orc is uncomfortable. Last edited by christ0pher; 03-18-2016 at 08:42 PM. Reason: Added PC point cost |
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| Tags |
| campaign advice, modern fantasy |
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