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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Greetings, all!
It's not my first attempt, and not my first request for aid either. I think I learned some things from the previous attempts and previous advice, and perhaps I'll have better luck this time. So, I want to a coherent stat-up of how reactionless drives (and, by necessity, pseudovelocity) work in a setting. I know they're TL^, and that means that the best I can hope for is to minimize the damage to the setting in the process. So far, setting-breaking consequences that I would like to avoid the most:
Relativity is an acceptable casualty, and in fact an etheric/hyperdynamic cosmos with some sort of frame-dragging by highly-massive celestial bodies is a suitable outcome. I'm not quite sure how much trouble the setting gets into due to breaks in conservation of momentum (angular and/or linear), but I realise that this is hard to avoid if invoking PV. The intended effectiveness range of the drives is roughly 1G of 'pseudo+real' acceleration at 1 Power Point of 'normal' work, though I'm guessing that there might be a need to make a drive consume more power while pulling out of a gravity well (as per the potential energy delta relative to the well . . . I think that should be affordable, but I'm not sure yet). What other things need to be done and adjusted in order to make it a reasonably playable technology that doesn't break settings? Thanks in advance! |
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| Tags |
| pseudovelocity, pseudovelocity drives, reactionless drive |
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